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Classes |
| class | Camera |
| | Class representing a simple perspective camera. More...
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| class | Checker |
| | Checkerboard material. More...
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| class | Color |
| | Class representing an RGB color value. More...
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| class | Diffuse |
| | Simple diffuse (Lambertian) material. More...
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| class | Dummy |
| | This class represents a dummy node that contains just a transform matrix and no other data. More...
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| class | Image |
| | Class representing the frame buffer, an image of size width x height pixels. More...
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| class | Intersectable |
| | Interface that needs to be implemented by all intersectable primitives. More...
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| class | Intersection |
| | Class representing a ray/object intersection point. More...
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| class | Light |
| | Base class for classes representing light sources (PointLight). More...
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| class | LightProbe |
| | Class representing a light probe (environment map). More...
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| class | Material |
| | Base class for classes representing materials (Diffuse, Phong, Checker). More...
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| class | Matrix |
| | Class representing a 4x4 transformation matrix. More...
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| class | Vector |
| | Class representing a 3D vector. More...
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| class | Point |
| | Class representing a 3D point. More...
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| class | UV |
| | Class representing a texture coordinate (u,v) pair. More...
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| class | Mesh |
| | Class representing a triangle mesh. More...
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| class | Node |
| | Base class for scene hierarchy nodes (cameras, lights, primitives, etc). More...
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| class | PathTracer |
| | Class implementing a simple pathtracer. More...
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| class | Phong |
| | Class representing a simple phong material. More...
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| class | Plane |
| | Class representing a simple rectangular plane. More...
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| class | PointLight |
| | Simple point light source. More...
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| class | Primitive |
| | Base class for classes representing geometry (Mesh, Sphere, Plane). More...
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| class | Ray |
| | Class representing a ray in 3D space. More...
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| class | Raytracer |
| | Base class for raytracers, containinng basic functionality needed by the sub classes. More...
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| class | Scene |
| | Class representing all scene data. More...
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| class | Sphere |
| | Class representing a sphere. More...
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| class | Triangle |
| | Class representing a single triangle. More...
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| class | WhittedTracer |
| | Class implementing a simple Whitted-style raytracer. More...
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Functions |
| Color | operator * (float s, const Color &c) |
| | Component-wise multiplication with scalar (mixed-mode).
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| std::ostream & | operator<< (std::ostream &os, const Color &c) |
| | Write color values to an output stream in text format.
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| static float | uniform () |
| | Returns a uniform random number in the range [0,1).
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| static std::string | int2str (int i) |
| | Helper function for converting an int to a string.
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| std::ostream & | operator<< (std::ostream &os, const Matrix &A) |
| | Write matrix elements to an output stream.
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| std::ostream & | operator<< (std::ostream &os, const Vector &A) |
| | Write elements to an output stream.
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| std::ostream & | operator<< (std::ostream &os, const Point &A) |
| | Write elements to an output stream.
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Variables |
| static float | INF = std::numeric_limits<float>::infinity() |
| | Define positive infinity for floats.
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| static const float | epsilon = 1e-6 |
| | Small value.
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| static Diffuse | DEFAULT_MATERIAL = Diffuse(Color(0.7f,0.7f,0.7f)) |
| | Default material is a gray diffuse material.
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| const char | EXR_OUTPUT_COMMENT [] = "ASR Raytracer" |
| | This string is stored as a comment in exr files written by this class.
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| static const float | RUSSIAN_ROULETTE = 0.75f |
| | A path is terminated if a uniform random number in [0,1] falls above the threshold.
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| static const int | NUMBER_SAMPLES = 100 |
| | Number of samples per pixel.
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| const float | overlap = 1e-3 |
| | Triangle overlap distance to avoid problems at edges.
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