#include <triangle.h>
Inherits Intersectable.
Inheritance diagram for Triangle:

Public Member Functions | |
| Triangle () | |
| Constructor. | |
| Triangle (Mesh *owner, const Mesh::vertex &vtx1, const Mesh::vertex &vtx2, const Mesh::vertex &vtx3) | |
| Constructor initializing the triangle with the given vertices. | |
| Vector | getFaceNormal () const |
| Compute the triangle's face normal from the position of its vertices. | |
| float | getArea () const |
| Return the area of the triangle. | |
| bool | intersect (const Ray &ray) const |
| Returns true if the ray intersects the triangle. | |
| bool | intersect (const Ray &ray, Intersection &isect) const |
| Returns true if the ray intersects the triangle. | |
| const Point & | getVtxPosition (int i) const |
| Returns the position of vertex i=[0,1,2]. | |
| const Vector & | getVtxNormal (int i) const |
| Returns the normal of vertex i=[0,1,2]. | |
| const UV & | getVtxTexture (int i) const |
| Returns the texture coordinate of vertex i=[0,1,2]. | |
Protected Attributes | |
| Mesh * | mMesh |
| Ptr to the mesh this triangle belongs to. | |
| Mesh::vertex | mVtx [3] |
| The three vertices of the triangle. | |
1.4.4