getArea() const | Triangle | |
getFaceNormal() const | Triangle | |
getVtxNormal(int i) const | Triangle | [inline] |
getVtxPosition(int i) const | Triangle | [inline] |
getVtxTexture(int i) const | Triangle | [inline] |
intersect(const Ray &ray) const | Triangle | [virtual] |
intersect(const Ray &ray, Intersection &isect) const | Triangle | [virtual] |
mMesh | Triangle | [protected] |
mVtx | Triangle | [protected] |
Triangle() | Triangle | |
Triangle(Mesh *owner, const Mesh::vertex &vtx1, const Mesh::vertex &vtx2, const Mesh::vertex &vtx3) | Triangle | |
~Intersectable() | Intersectable | [inline, virtual] |