| getArea() const | Triangle | |
| getFaceNormal() const | Triangle | |
| getVtxNormal(int i) const | Triangle | [inline] |
| getVtxPosition(int i) const | Triangle | [inline] |
| getVtxTexture(int i) const | Triangle | [inline] |
| intersect(const Ray &ray) const | Triangle | [virtual] |
| intersect(const Ray &ray, Intersection &isect) const | Triangle | [virtual] |
| mMesh | Triangle | [protected] |
| mVtx | Triangle | [protected] |
| Triangle() | Triangle | |
| Triangle(Mesh *owner, const Mesh::vertex &vtx1, const Mesh::vertex &vtx2, const Mesh::vertex &vtx3) | Triangle | |
| ~Intersectable() | Intersectable | [inline, virtual] |
1.4.4