#include <dummy.h>
Inherits Node.
Inheritance diagram for Dummy:

Public Member Functions | |
| Dummy () | |
| virtual | ~Dummy () |
| void | setTransform (Matrix &M) |
| Manually set the local transform matrix to M. | |
| void | setTranslation (const Vector &T) |
| Sets the translation of the node to T. | |
| void | setTranslation (float tx, float ty, float tz) |
| Sets the translation of the node to (tx,ty,tz). | |
| void | setScale (float s) |
| Sets the scale uniformly to s. | |
| void | setScale (const Vector &S) |
| Sets the scale non-uniformly to S. | |
| void | setScale (float sx, float sy, float sz) |
| Sets the scale non-uniformly to (sx,sy,sz). | |
| void | setRotation (const Vector &R) |
| Sets the rotation about the x,y,z axes to the components of R. | |
| void | setRotation (float rx, float ry, float rz) |
| Sets the rotation about the x,y,z axes to (rx,ry,rz) respectively. | |
Protected Types | |
| typedef std::list< Node * >::iterator | t_itr |
| typedef std::list< Node * >::const_iterator | t_constitr |
Protected Member Functions | |
| virtual void | prepare () |
| virtual void | getGeometry (std::vector< Intersectable * > &geometry) |
| void | addChild (Node *child) |
| Adds a node to the list of children. | |
| bool | hasChild (const Node *child) const |
| Returns true if a specific node is a child of this node. | |
| void | setupTransform (const Matrix &world) |
| Setup the local and world transform of the node. | |
Protected Attributes | |
| Vector | mT |
| Translation. | |
| Vector | mS |
| Scale. | |
| Vector | mR |
| Rotation. | |
| bool | mTransformSet |
| True if the local transform has been setup. | |
| Matrix | mLocalTransform |
| Local transform, created from the T,S,R parameters. | |
| Matrix | mWorldTransform |
| Object->World transform (local + inherited transform). | |
| std::list< Node * > | mChildren |
| List of children attached to the Node. | |
This node can be used as a group node, collecting various objects under a single transform, as in the root node for example.
1.4.4