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void setRotation float  rx,
float  ry,
float  rz
[inherited]
 

Sets the rotation about the x,y,z axes to (rx,ry,rz) respectively.

The rotations are concatenated as Rz*Ry*Rz, thus the object is first rotated around x, then around y, and last around z.


Generated on Tue Mar 14 09:46:42 2006 for ASR by  doxygen 1.4.4