#include <sphere.h>
Inherits Primitive, and Intersectable.
Inheritance diagram for Sphere:

Public Member Functions | |
| Sphere () | |
| Creates a sphere primitive. | |
| Sphere (float radius, Material *m=0) | |
| Creates a sphere at origin with radius r and material m. | |
| virtual | ~Sphere () |
| Destroys the sphere. | |
| void | setRadius (float r) |
| Sets the radius of the sphere. | |
| bool | intersect (const Ray &ray) const |
| Returns true if the ray intersects the sphere. | |
| bool | intersect (const Ray &ray, Intersection &isect) const |
| Returns true if the ray intersects the sphere. | |
| void | setMaterial (Material *m) |
| Sets the material of the primitive to the material pointed to by m, or if m is 0, the material is set to the default material (diffuse gray). | |
| Material * | getMaterial () const |
| Returns a pointer to the primitive's material. | |
| void | setTransform (Matrix &M) |
| Manually set the local transform matrix to M. | |
| void | setTranslation (const Vector &T) |
| Sets the translation of the node to T. | |
| void | setTranslation (float tx, float ty, float tz) |
| Sets the translation of the node to (tx,ty,tz). | |
| void | setScale (float s) |
| Sets the scale uniformly to s. | |
| void | setScale (const Vector &S) |
| Sets the scale non-uniformly to S. | |
| void | setScale (float sx, float sy, float sz) |
| Sets the scale non-uniformly to (sx,sy,sz). | |
| void | setRotation (const Vector &R) |
| Sets the rotation about the x,y,z axes to the components of R. | |
| void | setRotation (float rx, float ry, float rz) |
| Sets the rotation about the x,y,z axes to (rx,ry,rz) respectively. | |
Protected Types | |
| typedef std::list< Node * >::iterator | t_itr |
| typedef std::list< Node * >::const_iterator | t_constitr |
Protected Member Functions | |
| void | prepare () |
| Prepare sphere for rendering. | |
| void | getGeometry (std::vector< Intersectable * > &geometry) |
| Append all intersectable geometry in this object to the array. | |
| bool | solveQuadratic (float A, float B, float C, float &t0, float &t1) const |
| Compute the two solutions to the quadratic A*t^2 + B*t + C = 0 and return true if there are real solutions, and false if no real solutions. | |
| void | addChild (Node *child) |
| Adds a node to the list of children. | |
| bool | hasChild (const Node *child) const |
| Returns true if a specific node is a child of this node. | |
| void | setupTransform (const Matrix &world) |
| Setup the local and world transform of the node. | |
Protected Attributes | |
| float | mRadius |
| Radius of sphere. | |
| Matrix | mInvWorldTransform |
| World->Object transform. | |
| Material * | mMaterial |
| Ptr to the material used by the primitive. | |
| Vector | mT |
| Translation. | |
| Vector | mS |
| Scale. | |
| Vector | mR |
| Rotation. | |
| bool | mTransformSet |
| True if the local transform has been setup. | |
| Matrix | mLocalTransform |
| Local transform, created from the T,S,R parameters. | |
| Matrix | mWorldTransform |
| Object->World transform (local + inherited transform). | |
| std::list< Node * > | mChildren |
| List of children attached to the Node. | |
1.4.4