| addChild(Node *child) | Node | [protected] |
| getGeometry(std::vector< Intersectable * > &geometry) | Sphere | [protected, virtual] |
| getMaterial() const | Primitive | [inline] |
| hasChild(const Node *child) const | Node | [protected] |
| intersect(const Ray &ray) const | Sphere | [virtual] |
| intersect(const Ray &ray, Intersection &isect) const | Sphere | [virtual] |
| mChildren | Node | [protected] |
| mInvWorldTransform | Sphere | [protected] |
| mLocalTransform | Node | [protected] |
| mMaterial | Primitive | [protected] |
| mR | Node | [protected] |
| mRadius | Sphere | [protected] |
| mS | Node | [protected] |
| mT | Node | [protected] |
| mTransformSet | Node | [protected] |
| mWorldTransform | Node | [protected] |
| Node() | Node | |
| prepare() | Sphere | [protected, virtual] |
| Primitive(Material *m=0) | Primitive | |
| setMaterial(Material *m) | Primitive | |
| setRadius(float r) | Sphere | |
| setRotation(const Vector &R) | Node | |
| setRotation(float rx, float ry, float rz) | Node | |
| setScale(float s) | Node | |
| setScale(const Vector &S) | Node | |
| setScale(float sx, float sy, float sz) | Node | |
| setTransform(Matrix &M) | Node | |
| setTranslation(const Vector &T) | Node | |
| setTranslation(float tx, float ty, float tz) | Node | |
| setupTransform(const Matrix &world) | Node | [protected] |
| solveQuadratic(float A, float B, float C, float &t0, float &t1) const | Sphere | [protected] |
| Sphere() | Sphere | |
| Sphere(float radius, Material *m=0) | Sphere | |
| t_constitr typedef | Node | [protected] |
| t_itr typedef | Node | [protected] |
| ~Intersectable() | Intersectable | [inline, virtual] |
| ~Node() | Node | [virtual] |
| ~Primitive() | Primitive | [inline, virtual] |
| ~Sphere() | Sphere | [virtual] |