Publications in Computer Graphics
From 2024 | |
Gustaf Waldemarson, Michael Doggett "Succinct Opacity Micromaps", High-Performance Graphics 2024, July 2024. | |
Rikard Olajos, Michael Doggett "Sparse Spatial Shading in Augmented Reality", GRAPP 2024, February 2024. | |
From 2022 | |
Pierre Moreau, Michael Doggett "Real-time Rendering of Indirectly Visible Caustics", GRAPP 2022, February 2022. | |
Pierre Moreau
"Towards Fully Dynamic Surface Illumination in Real-Time Rendering using Acceleration Data Structures",
January 2022. PhD Thesis. Publicly defended on Jan 14, 2022. Faculty opponent: Assoc. Prof. Veronica Sundstedt. |
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From 2021 | |
Pierre Moreau, Michael Doggett, Erik Sintorn "Path Verification for Dynamic Indirect Lighting", arXiv:2111.06906, November 2021. | |
Cheng Zhang, Zhao Dong, Michael Doggett, Shuang Zhao "Antithetic Sampling for Monte Carlo Differentiable Rendering", ACM Transactions on Graphics (SIGGRAPH 2021), 40(4), August 2021. | |
From 2020 | |
Pontus Andersson, Jim Nilsson, Tomas Akenine-Möller, Magnus Oskarsson, Kalle Åström, and Mark D. Fairchild, "FLIP: A Difference Evaluator for Alternating Images", High-Performance Graphics, July 2020. | |
Jim Nilsson and Tomas Akenine-Möller, "Understanding SSIM", arXiv:2006.13846, June 2020. | |
Gustaf Waldemarson, and Michael Doggett "Photon Mapping Superluminal Particles", EuroGraphics Short Paper, May 2020. | |
Krishna Rajan, Soheil Hashemi, Ulya Karpuzcu, Michael Doggett, and Sherief Reda "Dual-precision fixed-point arithmetic for low-power ray-triangle intersections", Computers and Graphics, Volume 87, April, 2020. | |
From 2019 | |
Pierre Moreau, Matt Pharr and Petrik Clarberg "Dynamic Many-Light Sampling for Real-Time Ray Tracing", High Performance Graphics, 2019. | |
Pontus Andersson, Jim Nilsson, Marco Salvi, Josef Spjut, and Tomas Akenine-Möller "Temporally Dense Ray Tracing", High Performance Graphics, 2019. | |
Eric Haines and Tomas Akenine-Möller (editors), Ray Tracing Gems, Apress, 2019. | |
Peter Shirley, Ingo Wald, Tomas Akenine-Möller, and Eric Haines, "What is a Ray?", Chapter 1 in Ray Tracing Gems, Eric Haines and Tomas Akenine-Möller (editors), Apress, 2019. | |
Eric Haines, Johannes Günther, and Tomas Akenine-Möller "Precision Improvements for Ray/Sphere Intersection", Chapter 7 in Ray Tracing Gems, Eric Haines and Tomas Akenine-Möller (editors), Apress, 2019. | |
Pierre Moreau and Petrik Clarberg, "Importance Sampling of Many Light on the GPU", Chapter 18 in Ray Tracing Gems, Eric Haines and Tomas Akenine-Möller (editors), Apress, 2019. | |
Tomas Akenine-Möller, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth, and Tero Karras "Texture Level of Detail Strategies for Real-Time Ray Tracing", Chapter 20 in Ray Tracing Gems, Eric Haines and Tomas Akenine-Möller (editors), Apress, 2019. | |
Tomas Akenine-Möller and Jim Nilsson, "Simple Environment Map Filtering Using Ray Cones and Ray Differentials", Chapter 21 in Ray Tracing Gems, Eric Haines and Tomas Akenine-Möller (editors), Apress, 2019. | |
Jacob Ström, Kalle Åström, and Tomas Akenine-Möller, Immersive Linear Algebra, free, online, interactive linear algebra book, 2019. | |
From 2018 | |
Tomas Akenine-Möller. Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanika, and Sèbastien Hillaire, Real-Time Rendering, 4th edition, CRC Press, 2018. | |
Papers from 2016 | |
Rasmus Barringer, Magnus Andersson, and Tomas Akenine-Möller, "Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture", Computer Graphics Forum, 2016. | |
Carl Johan Gribel and Tomas Akenine-Möller, "Time-Continuous Quasi-Monte Carlo Ray Tracing", Computer Graphics Forum, 2016. | |
Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, and Tomas Akenine-Möller, "Texture Space Caching and Reconstruction for Ray Tracing", ACM Transactions on Graphics, vol. 35, no. 6 (SIGGRAPH Asia), 2016. | |
Karthik Vaidyanathan, Tomas Akenine-Möller, and Marco Salvi, "Watertight Ray Traversal with Reduced Precision", High Performance Graphics, 2016. | |
Robert Toth, Jim Nilsson, and Tomas Akenine-Möller, "Comparison of Projection Methods for Rendering Virtual Reality", High Performance Graphics, 2016. | |
Jon Hasselgren, Magnus Andersson, and Tomas Akenine-Möller, "Masked Software Occlusion Culling", High Performance Graphics, 2016. | |
Pierre Moreau, Erik Sintorn, Viktor Kämpe, Ulf Assarsson and Michael Doggett, "Photon Splatting Using a View-Sample Cluster Hierarchy", High Performance Graphics, 2016. | |
Per Ganestam and Michael Doggett, "SAH guided spatial split partitioning for fast BVH construction", Computer Graphics Forum (Proceedings of EuroGraphics), Volume 35, Number 2, 2016. | |
Papers from 2015 | |
Magnus Andersson, Jon Hasselgren, and Tomas Akenine-Möller, "Masked Depth Culling for Graphics Hardware", SIGGRAPH Asia, 2015. | |
Magnus Andersson,
"Algorithmic Improvements for Stochastic Rasterization & Depth Buffering",
Oct 2015. PhD Thesis. Publicly defended on Oct 16, 2016. Faculty opponent: Professor Pierre Poulin. |
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Rasmus Barringer,
"Fast and High-Quality Visibility Determination",
Sept 2015. PhD Thesis. Publicly defended on Sept 4, 2016. Faculty opponent: Professor Elmar Eisemann. |
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Per Ganestam, Rasmus Barringer, Michael Doggett, and Tomas Akenine-Möller, "Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees", the Journal of Computer Graphics Techniques, vol. 4, no. 3, 23-42, 2015. | |
Robert Toth, Jon Hasselgren,and Tomas Akenine-Möller, "Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays", High-Performance Graphics, pp. 61-66, 2015. | |
Magnus Andersson, Jon Hasselgren, Jacob Munkberg and Tomas Akenine-Möller, "Filtered Stochastic Shadow Mapping Using a Layered Approach", Computer Graphics Forum, 2015. | |
Rahul Sathe and Tomas Akenine-Möller, "Pixel Merge Unit", EG 2015 - short papers, 2015. | |
Papers from 2014 | |
Björn Johnsson and Tomas Akenine-Möller, "A Performance and Energy Evaluation of Many-Light Rendering Algorithms", The Visual Computer, 2014. | |
Björn Johnsson,
"Energy Analysis for Graphics Processors using Novel Methods & Efficient Multi-View Rendering",
Oct 2014. PhD Thesis. Publicly defended on Oct 3, 2014. Faculty opponent: Professor Håkan Grahn. |
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Per Ganestam and Michael Doggett,
"Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering", The Visual Computer, Volume 31, Issue 10 , pp 1395-1403, 2014. |
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Petrik Clarberg, Robert Toth, Jon Hasselgren, Jim Nilsson, and Tomas Akenine-Möller AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors, ACM Transactions on Graphics, vol. 33, no. 4, article no. 141, 2014 | |
Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, and Tomas Akenine-Möller Layered Reconstruction for Defocus and Motion Blur, Eurographics Symposium of Rendering, Computer Graphics Forum, vol. 33, no 4, pp. 81-92, 2014 | |
Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak and Aaron Lefohn, Coarse Pixel Shading, High-Performance Graphics, 2014 | |
Rasmus Barringer and Tomas Akenine-Möller, "Dynamic Ray Stream Traversal", ACM Transactions on Graphics, vol. 33, no. 4, article no. 151, 2014 | |
Magnus Andersson, Jon Hasselgren, Robert Toth, and Tomas Akenine-Möller, "Adaptive Texture Space Shading for Stochastic Rendering", Eurographics, Computer Graphics Forum, vol. 33, no. 2, pp. 341-350, 2014. bibtex | |
Björn Johnsson and Tomas Akenine-Möller, "Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications", Journal of Computer Graphics Techniques, vol. 3, no. 1, 2014. | |
Papers from 2013 | |
Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren and Tomas Akenine-Möller, "Theory and Analysis of Higher-Order Motion Blur Rasterization", High Performance Graphics, 2013. | |
Rasmus Barringer and Tomas Akenine-Möller, "A4: Asynchronous Adaptive Anti-Aliasing using Shared Memory", to appear in ACM Transactions on Graphics (SIGGRAPH 2013), vol. 32, no. 4, pp. XX-XX, 2013. | |
Philip Buchanan, R. Mukundan and Michael Doggett, "Automatic Single-View Character Model Reconstruction", Expressive 2013 (SBIM), July 19-20 2013, Anaheim, U.S.A. | |
John David Olovsson and Michael Doggett, "Octree Light Propagation Volumes", SIGRAD 13, June 13-14 2013, Norrköping, Sweden. (BEST STUDENT PAPER AWARD) | |
Rasmus Barringer and Tomas Akenine-Möller, "Dynamic Stackless Binary Tree Traversal", Journal of Computer Graphics Techniques, vol. 2, no. 1, pp. 38-49, 2013. bibtex | |
Magnus Andersson, Jacob Munkberg, and Tomas Akenine-Möller, "Stochastic Depth Buffer Compression using Generalized Plane Encoding", To appear in Eurographics, 2013. bibtex | |
Papers from 2012 | |
Jon Hasselgren, Magnus Andersson, Jim Nilsson, and Tomas Akenine-Möller, "A Compressed Depth Cache", Journal of Computer Graphics Techniques, vol. 1, no. 1. pp. 101-118, 2012. | |
Petrik Clarberg,
"Hierarchical Variance Reduction Techniques for Monte Carlo Rendering",
Oct 2012. PhD Thesis. Publicly defended on Dec 7, 2012. Faculty opponent: Jason Lawrence. bibtex |
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Tomas Akenine-Möller and Björn Johnsson, "Performance per What?", Journal of Computer Graphics Techniques, vol. 1, no. 1, pp. 37-41, 2012. bibtex | |
Rasmus Barringer, Carl Johan Gribel, and Tomas Akenine-Möller, "High-Quality Curve Rendering using Line Sampled Visibility", SIGGRAPH Asia 2012. | |
Jacob Munkberg, Robert Toth, and Tomas Akenine-Möller, "Per-Vertex Defocus Blur for Stochastic Rasterization", Computer Graphics Forum (Eurographics Symposium on Rendering), vol. 31, no. 4, pp. 1385--1389, 2012. bibtex | |
Björn Johnsson, Per Ganestam, Michael Doggett, and Tomas Akenine-Möller, "Power Efficiency for Software Algorithms running on Graphics Processors", High Performance Graphics, 2012. | |
Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, and Tomas Akenine-Möller, "Design and Novel Uses of Higher-Dimensional Rasterization", High Performance Graphics, 2012. | |
Philip Buchanan and Michael Doggett "Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons", Computer Graphics International, June 2012, Bournemouth, UK. | |
Daniel Jönsson, Per Ganestam, Michael Doggett, Anders Ynnerman and Timo Ropinski, "Explicit Cache Management for Volume Ray-Casting on Parallel Architectures", Eurographics Symposium on Parallel Graphics and Visualization, 2012. | |
Per Ganestam and Michael Doggett, "Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model", GPGPU-5, 2012. | |
Jacob Munkberg and Tomas Akenine-Möller, "Hyperplane Culling for Stochastic Rasterization", Eurographics - Short Papers, 2012. bibtex | |
Tomas Akenine-Möller, Robert Toth, Jacob Munkberg, and Jon Hasselgren, "Efficient Depth of Field Rasterization using a Tile Test based on Half-Space Culling", Computer Graphics Forum, vol. 31, no. 1, pp. 3-18, 2012. (submitted in June 2011). bibtex | |
Papers from 2011 | |
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, and Tomas Akenine-Möller, "Hierarchical Stochastic Motion Blur Rasterization", High Performance Graphics 2011, pp. 107-118. bibtex | |
Magnus Andersson, Jon Hasselgren, and Tomas Akenine-Möller, "Depth Buffer Compression for Stochastic Motion Blur Rasterization", High Performance Graphics 2011, pp. 127-134. bibtex | |
Carl Johan Gribel, Rasmus Barringer, and Tomas Akenine-Möller, "High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility", ACM Transactions on Graphics, Vol. 30(4), Art. 54, 2011. bibtex | |
Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, and Tomas Akenine-Möller, "Efficient Multi-view Ray Tracing using Edge Detection and Shader Reuse", Visual Computer, June 2011. | |
Jonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, and Fredo Durand, "Decoupled Sampling for Graphics Pipelines", ACM Transaction on Graphics, May, 30(3), 2011 | |
Jacob Munkberg and Tomas Akenine-Möller, "Backface Culling for Motion Blur and Depth of Field", Journal of Graphics, GPU, and Game Tools, vol. 15, no. 2, pp. 123-139, 2011. bibtex | |
Jacob Munkberg "Towards a High Quality Real-Time Graphics Pipeline", PhD Thesis, April 2011. bibtex |
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Papers from 2010 | |
Petrik Clarberg, Robert Toth, Jon Hasselgren, and Tomas Akenine-Möller, "An Optimizing Compiler for Automatic Shader Bounding", Computer Graphics Forum (Proceedings of EGSR 2010), vol. 29(4), pp. 1259-1268, June 2010. bibtex | |
Michael Doggett, Samuli Laine, Warren Hunt (Editors), High-Performance Graphics Proceedings, Saarbrücken, Germany, June 2010. | |
Carl Johan Gribel, Michael Doggett, and Tomas Akenine-Möller, "Analytical Motion Blur Rasterization using Compression", High Performance Graphics, pp. 163-172, June 2010. bibtex | |
Jacob Munkberg, Jon Hasselgren, Robert Toth and Tomas Akenine-Möller, "Efficient Bounding of Displaced Bézier Patches", High Performance Graphics, pp. 153-162, June 2010. bibtex | |
Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett and Tomas Akenine-Möller, "Texture Compression of Light Maps using Smooth Profile Functions", High-Performance Graphics, pp. 143-152, June 2010. bibtex | |
Tomas Akenine-Möller and Matthias Zwicker (guest editors), "Eurographics 2010 Proceedings" , Computer Graphics Forum, vol. 29, no. 2, May 2010. | |
Henrik Wann Jensen and Tomas Akenine-Möller,
"The Race for Real-Time Photorealism"
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American Scientist, vol. 98, no. 2, March/April 2010. Also appears in Spektrum - der wissenschaft, August 2010 (in German), and in Pour la Science, December 2010 (in French). |
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Papers from 2009 | |
Thomas Larsson and Tomas Akenine-Möller, "Bounding Volume Hierarchies of Slab Cut Balls", Computer Graphics Forum, vol. 28, no. 8, pp. 2379-2395, Dec 2009. | |
Jim Rasmusson, Jacob Ström, and Tomas Akenine-Möller, "Error-bounded Lossy Compression of of Floating-Point Color Buffers using Quadtree Decomposition", Visual Computer, June 2009. | |
Jon Hasselgren, Performance Improvements for the Rasterization Pipeline, Ph.D. Thesis, 2009. | |
Jon Hasselgren, Jacob Munkberg, and Tomas Akenine-Möller, Automatic Pre-Tessellation Culling, ACM Transactions on Graphics, Vol. 28(2), Art. 19, 2009. | |
Papers from 2008 | |
Tolga Capin, Kari Pulli, and Tomas Akenine-Möller, The State of the Art in Mobile Graphics Research, IEEE Computer Graphics and Applications, July/August, May 2008. | |
Petrik Clarberg and Tomas Akenine-Möller, Exploiting Visibility Correlation in Direct Illumination, Computer Graphics Forum (Proceedings of EGSR 2008), vol. 27(4), pp. 1125-1136. bibtex | |
Petrik Clarberg, Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD, Journal of Graphics Tools, vol. 13(3), pp. 53-68, 2008 bibtex | |
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg and Tomas Akenine-Möller, Floating-Point Buffer Compression in a Unified Codec Architecture, Proceedings of Graphics Hardware>, pp. 75-84, 2008. bibtex | |
Jacob Munkberg, Jon Hasselgren and Tomas Akenine-Möller, Non-Uniform Fractional Tessellation, Accepted to Graphics Hardware, 2008. | |
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov and Pierre Poulin, Efficient Product Sampling using Hierarchical Thresholding, The Visual Computer (Proceedings of CGI 2008), vol. 24(7-9), pp. 465-474. bibtex | |
Petrik Clarberg and Tomas Akenine-Möller, Practical Product Importance Sampling for Direct Illumination, Computer Graphics Forum (Proceedings of Eurographics 2008), vol. 27(2), pp. 681-690. bibtex | |
Tomas Akenine-Möller and Jacob Ström, Graphics Processing Units for Handhelds, Proceedings of the IEEE, special issue on Cutting-Edge Computing, vol. 96, no. 5, May 2008. | |
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller, Practical HDR Texture Compression, Computer Graphics Forum, vol. 27(6), pp. 1664-1676, 2008. (Technical Report 92, ISSN 1404-1200, Lund University, August 2007.) bibtex | |
Papers from 2007 | |
Henrik Malm, Magnus Oskarsson, Eric Warrant, Petrik Clarberg, Jon Hasselgren, and Calle Lejdfors, Adaptive enhancement and noise reduction in very low light-level video, In Proceedings of ICCV 2007, pp. 1-8. bibtex | |
Erik Månsson, Jacob Munkberg and Tomas Akenine-Möller, "Deep Coherent Ray Tracing", RT 07 - Symposium on Interactive Ray Tracing 2007 | |
Jon Hasselgren and Tomas Akenine-Möller, "PCU: The Programmable Culling Unit", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2007), vol. 26, no. 3, 2007. | |
Jacob Munkberg, Ola Olsson, Jacob Ström and Tomas Akenine-Möller, "Tight Frame Normal Map Compression", Graphics Hardware, August 2007. | |
Jim Rasmusson, Jon Hasselgren and Tomas Akenine-Möller, "Exact and Error-Bounded Approximate Color Buffer Compression and Decompression", Graphics Hardware, August 2007. | |
Tomas Akenine-Möller, Jacob Munkberg, and Jon Hasselgren, "Stochastic Rasterization using Time-Continuous Triangles", Graphics Hardware, August 2007. | |
Jon Hasselgren, Tomas Akenine-Möller, "Textured Shadow Volumes", Journal of Graphics Tools, 12(4):59-72, 2007. | |
Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel, "On Faster Sphere-Box Overlap Testing", Journal of graphics tools, vol. 12, no. 1, pp. 3-8, 2007. | |
Papers from 2006 | |
Jacob Munkberg, Tomas Akenine-Möller, and Jacob Ström, "High-Quality Normal Map Compression", Graphics Hardware, September 2006. | Jon Hasselgren and Tomas Akenine-Möller, "Efficient Depth Buffer Compression", Graphics Hardware, September 2006. |
Jon Hasselgren and Tomas Akenine-Möller, "An Efficient Multi-View Rasterization Architecture", Eurographics Symposium on Rendering, June 2006. | |
Tomas Akenine-Möller and Wolfgang Heidrich (eds.), Rendering Techniques 2006, Eurographics Symposium on Rendering, Cyprus, June 2006. | |
Oskar Alexandersson, Christoffer Gurell, and Tomas Akenine-Möller, "Compressing Dynamically Generated Textures on the GPU", ACM SIGGRAPH 2006 Conference Abstracts and Applications, 2006. | |
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller, "High Dynamic Range Texture Compression For Graphics Hardware", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2006), vol. 25, no. 3, 2006. bibtex | |
Thomas Larsson and Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection", Computers & Graphics, vol. 30, no. 3, pp. 451-460, July 2006. [This is a slightly extended version of the VRIPHYS conference paper from 2005] | |
Papers from 2005 | |
Jon Hasselgren, Tomas Akenine-Möller, and Samuli Laine, "A Family of Inexpensive Sampling Schemes", to appear in Computer Graphics Forum, 2005. | |
Thomas Larsson and Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection", Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations, pp. 91-100, 2005. | |
Jacob Ström and Tomas Akenine-Möller, "iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones", Graphics Hardware 2005, pp. 63-70. | |
Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, and Henrik Wann Jensen, "Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3, pp. 1166-1175, 2005. bibtex | |
Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller, "Soft Shadow Volumes for Ray Tracing", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3,pp. 1156-1165. | |
Anders Wang Kristensen, Tomas Akenine-Möller, and Henrik Wann Jensen, "Precomputed Local Radiance Transfer for Real-Time Lighting Design", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3, pp. 1208-1215. | |
Manfred Ernst, Tomas Akenine-Möller, and Henrik Wann Jensen, "Interactive Rendering of Caustics using Interpolated Warped Volumes", Graphics Interface 2005, pp. 87-96, 2005. | |
Jon Hasselgren, Tomas Akenine-Möller, and Lennart Ohlsson, ``Conservative Rasterization on the GPU'', GPU Gems II, pp. 677-690, 2005. | |
Tomas Akenine-Möller and Timo Aila, "Conservative and Tiled Rasterization Using a Modified Triangle Setup", Journal of graphics tools, vol. 10, no. 3, pp. 1-8, 2005. | |
Marta Löfstedt and Tomas Akenine-Möller, ``An Evaluation Framework for Ray-Triangle Intersection Algorithms'', Journal of graphics tools, vol. 10, no. 2, pp. 13-26, 2005. | |
Papers from 2004 | |
Ulf Assarsson and Tomas Akenine-Möller, ``Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms'', The Visual Computer, Volume 20, Numbers 8-9, November 2004. See also our shadow rendering page. | |
Tomas Akenine-Möller and Michael McCool (eds.), Graphics Hardware 2004 proceedings, Grenoble, August 2004. | |
Jan Kautz, Marc Stamminger, Tomas Akenine-Möller, Eric Chan, Wolfgang Heidrich, Mark Kilgard, Real-Time Shadowing Techniques, full day course at SIGGRAPH 2004. | |
Timo Aila, and Tomas Akenine-Möller, ``A Hierarchical Shadow Volume Algorithm'', Graphics Hardware 2004, pp. 15-23, August 2004. See also our shadow rendering page. | |
Jacob Ström, and Tomas Akenine-Möller, ``PACKMAN: Texture Compression for Mobile Phones'', Technical sketch at SIGGRAPH 2004, August 2004. See also our mobile graphics page. | |
Tomas Akenine-Möller and Ulf
Assarsson, ``On the Degree of Vertices in a Shadow Volume Silhouette'', journal
of graphics tools, vol. 8, no. 4, pp. 21-24, 2003. See also our shadow rendering page. |
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Papers from 2003 (far from complete!) | |
Tomas Akenine-Möller and Jacob Ström, "Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones", ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 801-808, July 2003. See also our mobile graphics page. | |
Ulf Assarsson and Tomas Akenine-Möller, "A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware", ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 511-520, July 2003. See also our shadow rendering page. |