LUGG Publications
| Papers from 2012 | |
| Jacob Munkberg and Tomas Akenine-Möller, "Hyperplane Culling for Stochastic Rasterization", To appear in Eurographics 2012 - Short Papers. | |
| Tomas Akenine-Möller, Robert Toth, Jacob Munkberg, and Jon Hasselgren, "Efficient Depth of Field Rasterization using a Tile Test based on Half-Space Culling", Computer Graphics Forum, vol. 31, no. 1, pp. 3-18, 2012. (submitted in June 2011). bibtex | |
| Papers from 2011 | |
| Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, and Tomas Akenine-Möller, "Hierarchical Stochastic Motion Blur Rasterization", High Performance Graphics 2011, pp. 107-118. bibtex | |
| Magnus Andersson, Jon Hasselgren, and Tomas Akenine-Möller, "Depth Buffer Compression for Stochastic Motion Blur Rasterization", High Performance Graphics 2011, pp. 127-134. | |
| Carl Johan Gribel, Rasmus Barringer, and Tomas Akenine-Möller, "High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility", ACM Transactions on Graphics, Vol. 30(4), Art. 54, 2009. bibtex | |
| Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, and Tomas Akenine-Möller, "Efficient Multi-view Ray Tracing using Edge Detection and Shader Reuse", Visual Computer, June 2011. | |
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Jonathan Ragan-Kelley, Jaakko Lehtinen, Jiawen Chen, Michael Doggett, and Fredo Durand, "Decoupled Sampling for Graphics Pipelines", ACM Transaction on Graphics, May, 30(3), 2011 |
| Jacob Munkberg and Tomas Akenine-Möller, "Backface Culling for Motion Blur and Depth of Field", Journal of Graphics, GPU, and Game Tools, vol. 15, no. 2, pp. 123-139, 2011. bibtex | |
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Jacob Munkberg "Towards a High Quality Real-Time Graphics Pipeline", PhD Thesis, April 2011. bibtex |
| Papers from 2010 | |
| Petrik Clarberg, Robert Toth, Jon Hasselgren, and Tomas Akenine-Möller, "An Optimizing Compiler for Automatic Shader Bounding", Computer Graphics Forum (Proceedings of EGSR 2010), vol. 29(4), pp. 1259-1268, June 2010. bibtex | |
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Michael Doggett, Samuli Laine, Warren Hunt (Editors), High-Performance Graphics Proceedings, Saarbrücken, Germany, June 2010. |
| Carl Johan Gribel, Michael Doggett, and Tomas Akenine-Möller, "Analytical Motion Blur Rasterization using Compression", High Performance Graphics, pp. 163-172, June 2010. bibtex | |
| Jacob Munkberg, Jon Hasselgren, Robert Toth and Tomas Akenine-Möller, "Efficient Bounding of Displaced Bézier Patches", High Performance Graphics, pp. 153-162, June 2010. bibtex | |
| Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett and Tomas Akenine-Möller, "Texture Compression of Light Maps using Smooth Profile Functions", High-Performance Graphics, pp. 143-152, June 2010. bibtex | |
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Tomas Akenine-Möller and Matthias Zwicker (guest editors), "Eurographics 2010 Proceedings" , Computer Graphics Forum, vol. 29, no. 2, May 2010. |
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Henrik Wann Jensen and Tomas Akenine-Möller,
"The Race for Real-Time Photorealism"
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American Scientist, vol. 98, no. 2, March/April 2010. Also appears in Spektrum - der wissenschaft, August 2010 (in German), and in Pour la Science, December 2010 (in French). |
| Papers from 2009 | |
| Thomas Larsson and Tomas Akenine-Möller, "Bounding Volume Hierarchies of Slab Cut Balls", Computer Graphics Forum, vol. 28, no. 8, pp. 2379-2395, Dec 2009. | |
| Jim Rasmusson, Jacob Ström, and Tomas Akenine-Möller, "Error-bounded Lossy Compression of of Floating-Point Color Buffers using Quadtree Decomposition", Visual Computer, June 2009. | |
| Jon Hasselgren, Performance Improvements for the Rasterization Pipeline, Ph.D. Thesis, 2009. | |
| Jon Hasselgren, Jacob Munkberg, and Tomas Akenine-Möller, Automatic Pre-Tessellation Culling, ACM Transactions on Graphics, Vol. 28(2), Art. 19, 2009. | |
| Papers from 2008 | |
| Tolga Capin, Kari Pulli, and Tomas Akenine-Möller, The State of the Art in Mobile Graphics Research, IEEE Computer Graphics and Applications, July/August, May 2008. | |
| Petrik Clarberg and Tomas Akenine-Möller, Exploiting Visibility Correlation in Direct Illumination, Computer Graphics Forum (Proceedings of EGSR 2008), vol. 27(4), pp. 1125-1136. bibtex | |
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Petrik Clarberg, Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD, Journal of Graphics Tools, vol. 13(3), pp. 53-68, 2008 bibtex |
| Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg and Tomas Akenine-Möller, Floating-Point Buffer Compression in a Unified Codec Architecture, Proceedings of Graphics Hardware>, pp. 75-84, 2008. bibtex | |
| Jacob Munkberg, Jon Hasselgren and Tomas Akenine-Möller, Non-Uniform Fractional Tessellation, Accepted to Graphics Hardware, 2008. | |
| Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov and Pierre Poulin, Efficient Product Sampling using Hierarchical Thresholding, The Visual Computer (Proceedings of CGI 2008), vol. 24(7-9), pp. 465-474. bibtex | |
| Petrik Clarberg and Tomas Akenine-Möller, Practical Product Importance Sampling for Direct Illumination, Computer Graphics Forum (Proceedings of Eurographics 2008), vol. 27(2), pp. 681-690. bibtex | |
| Tomas Akenine-Möller and Jacob Ström, Graphics Processing Units for Handhelds, Proceedings of the IEEE, special issue on Cutting-Edge Computing, vol. 96, no. 5, May 2008. | |
| Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller, Practical HDR Texture Compression, Computer Graphics Forum, vol. 27(6), pp. 1664-1676, 2008. (Technical Report 92, ISSN 1404-1200, Lund University, August 2007.) bibtex | |
| Papers from 2007 | |
| Henrik Malm, Magnus Oskarsson, Eric Warrant, Petrik Clarberg, Jon Hasselgren, and Calle Lejdfors, Adaptive enhancement and noise reduction in very low light-level video, In Proceedings of ICCV 2007, pp. 1-8. bibtex | |
| Erik Månsson, Jacob Munkberg and Tomas Akenine-Möller, "Deep Coherent Ray Tracing", RT 07 - Symposium on Interactive Ray Tracing 2007 | |
| Jon Hasselgren and Tomas Akenine-Möller, "PCU: The Programmable Culling Unit", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2007), vol. 26, no. 3, 2007. | |
| Jacob Munkberg, Ola Olsson, Jacob Ström and Tomas Akenine-Möller, "Tight Frame Normal Map Compression", Graphics Hardware, August 2007. | |
| Jim Rasmusson, Jon Hasselgren and Tomas Akenine-Möller, "Exact and Error-Bounded Approximate Color Buffer Compression and Decompression", Graphics Hardware, August 2007. | |
| Tomas Akenine-Möller, Jacob Munkberg, and Jon Hasselgren, "Stochastic Rasterization using Time-Continuous Triangles", Graphics Hardware, August 2007. | |
| Jon Hasselgren, Tomas Akenine-Möller, "Textured Shadow Volumes", Journal of Graphics Tools, 12(4):59-72, 2007. | |
| Thomas Larsson, Tomas Akenine-Möller, and Eric Lengyel, "On Faster Sphere-Box Overlap Testing", Journal of graphics tools, vol. 12, no. 1, pp. 3-8, 2007. | |
| Papers from 2006 | |
| Jacob Munkberg, Tomas Akenine-Möller, and Jacob Ström, "High-Quality Normal Map Compression", Graphics Hardware, September 2006. | Jon Hasselgren and Tomas Akenine-Möller, "Efficient Depth Buffer Compression", Graphics Hardware, September 2006. |
| Jon Hasselgren and Tomas Akenine-Möller, "An Efficient Multi-View Rasterization Architecture", Eurographics Symposium on Rendering, June 2006. | |
| Tomas Akenine-Möller and Wolfgang Heidrich (eds.), Rendering Techniques 2006, Eurographics Symposium on Rendering, Cyprus, June 2006. | |
| Oskar Alexandersson, Christoffer Gurell, and Tomas Akenine-Möller, "Compressing Dynamically Generated Textures on the GPU", ACM SIGGRAPH 2006 Conference Abstracts and Applications, 2006. | |
| Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller, "High Dynamic Range Texture Compression For Graphics Hardware", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2006), vol. 25, no. 3, 2006. bibtex | |
| Thomas Larsson and Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection", Computers & Graphics, vol. 30, no. 3, pp. 451-460, July 2006. [This is a slightly extended version of the VRIPHYS conference paper from 2005] | |
| Papers from 2005 | |
| Jon Hasselgren, Tomas Akenine-Möller, and Samuli Laine, "A Family of Inexpensive Sampling Schemes", to appear in Computer Graphics Forum, 2005. | |
| Thomas Larsson and Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection", Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations, pp. 91-100, 2005. | |
| Jacob Ström and Tomas Akenine-Möller, "iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones", Graphics Hardware 2005, pp. 63-70. | |
| Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, and Henrik Wann Jensen, "Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3, pp. 1166-1175, 2005. bibtex | |
| Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller, "Soft Shadow Volumes for Ray Tracing", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3,pp. 1156-1165. | |
| Anders Wang Kristensen, Tomas Akenine-Möller, and Henrik Wann Jensen, "Precomputed Local Radiance Transfer for Real-Time Lighting Design", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3, pp. 1208-1215. | |
| Manfred Ernst, Tomas Akenine-Möller, and Henrik Wann Jensen, "Interactive Rendering of Caustics using Interpolated Warped Volumes", Graphics Interface 2005, pp. 87-96, 2005. | |
| Jon Hasselgren, Tomas Akenine-Möller, and Lennart Ohlsson, ``Conservative Rasterization on the GPU'', GPU Gems II, pp. 677-690, 2005. | |
| Tomas Akenine-Möller and Timo Aila, ``Conservative and Tiled Rasterization Using a Modified Triangle Setup'', Journal of graphics tools, vol. 10, no. 3, pp. 1-8, 2005. | |
| Marta Löfstedt and Tomas Akenine-Möller, ``An Evaluation Framework for Ray-Triangle Intersection Algorithms'', Journal of graphics tools, vol. 10, no. 2, pp. 13-26, 2005. | |
| Papers from 2004 | |
| Ulf Assarsson and Tomas Akenine-Möller, ``Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms'', The Visual Computer, Volume 20, Numbers 8-9, November 2004. See also our shadow rendering page. | |
| Tomas Akenine-Möller and Michael McCool (eds.), Graphics Hardware 2004 proceedings, Grenoble, August 2004. | |
| Jan Kautz, Marc Stamminger, Tomas Akenine-Möller, Eric Chan, Wolfgang Heidrich, Mark Kilgard, Real-Time Shadowing Techniques, full day course at SIGGRAPH 2004. | |
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Timo Aila, and Tomas Akenine-Möller, ``A Hierarchical Shadow Volume Algorithm'', Graphics Hardware 2004, pp. 15-23, August 2004. See also our shadow rendering page. |
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Jacob Ström, and Tomas Akenine-Möller, ``PACKMAN: Texture Compression for Mobile Phones'', Technical sketch at SIGGRAPH 2004, August 2004. See also our mobile graphics page. |
| Tomas Akenine-Möller and Ulf
Assarsson, ``On the Degree of Vertices in a Shadow Volume Silhouette'', journal
of graphics tools, vol. 8, no. 4, pp. 21-24, 2003. See also our shadow rendering page. |
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| Papers from 2003 (far from complete!) | |
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Tomas Akenine-Möller and Jacob Ström, "Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones", ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 801-808, July 2003. See also our mobile graphics page. |
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Ulf Assarsson and Tomas Akenine-Möller, "A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware", ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 511-520, July 2003. See also our shadow rendering page. |