| addChild(Node *child) | Node | [protected] |
| Camera(Image *img) | Camera | |
| getGeometry(std::vector< Intersectable * > &geometry) | Node | [inline, protected, virtual] |
| getRay(float x, float y) const | Camera | |
| hasChild(const Node *child) const | Node | [protected] |
| mChildren | Node | [protected] |
| mFarPlane | Camera | [protected] |
| mFieldOfView | Camera | [protected] |
| mForward | Camera | [protected] |
| mImage | Camera | [protected] |
| mImageExtentX | Camera | [protected] |
| mImageExtentY | Camera | [protected] |
| mLocalTransform | Node | [protected] |
| mNearPlane | Camera | [protected] |
| mOrigin | Camera | [protected] |
| mR | Node | [protected] |
| mRight | Camera | [protected] |
| mS | Node | [protected] |
| mT | Node | [protected] |
| mTransformSet | Node | [protected] |
| mUp | Camera | [protected] |
| mWorldTransform | Node | [protected] |
| Node() | Node | |
| prepare() | Camera | [protected, virtual] |
| setLookAt(const Point &pos, const Point &target, const Vector &up, float fov, float near=1.0f, float far=1000.0f) | Camera | |
| setRotation(const Vector &R) | Node | |
| setRotation(float rx, float ry, float rz) | Node | |
| setScale(float s) | Node | |
| setScale(const Vector &S) | Node | |
| setScale(float sx, float sy, float sz) | Node | |
| setTransform(Matrix &M) | Node | |
| setTranslation(const Vector &T) | Node | |
| setTranslation(float tx, float ty, float tz) | Node | |
| setupTransform(const Matrix &world) | Node | [protected] |
| t_constitr typedef | Node | [protected] |
| t_itr typedef | Node | [protected] |
| ~Camera() | Camera | [virtual] |
| ~Node() | Node | [virtual] |