The animation mode allows you to set the Stiffness of each part of the robot separately, so you can move manually this part in order to define the next Motion keyframe of your animation.
Cannot be tested on a simulated robot.
To store joints values using the Animation Mode:
Step | Action |
---|---|
Make sure you are connected to a real robot. | |
Create a Timeline box. For further details, see How to create a Timeline box. |
|
Double click the box in order to display the Timeline. | |
Click the Set on/off the stiffness button in the toolbar. The icon turns red , meaning your robot is stiffened. |
|
Click the Animation mode button. The button turns red: , meaning the Animation Mode is on. |
|
Hold your robot by the waist/torso to prevent it to fall down. | |
Store one by one the Motion keyframes. For further details, see: How to store a position. |
|
Click the Animation mode button again to stop it, or touch all the Head tactile sensors. The button turns green: , meaning the Animation Mode is off. |
To store a position:
Step | Action |
---|---|
Create a new posture. For each part you want to move:
For further details, see: Tactile commands and Visual feed-back. |
|
Store the position.
To hear the vocal commands said by the robot, say: “Help”. Result:
|
To set the Stiffness:
Part | Tactile command |
---|---|
Head |
|
Arms |
|
Legs |
|
LEDs give you some visual feed-back about which parts of the robot are stiffened or not:
Part | Visual Feed-back location |
---|---|
Head | Upper Eye LEDs. |
Arms | All Eye LEDs (except upper). |
Legs | Foot LEDs. |
Visual information | Stiffened parts | Visual information | Stiffened parts |
---|---|---|---|
Head and both arms | Nothing | ||
Head | Head and right arm | ||
Left arm | Right arm |