00001
00002
00003 #ifndef RC_SCENEGRAPHAUX_H
00004 #define RC_SCENEGRAPHAUX_H
00005
00006
00007 class Node;
00008 class World;
00009 class Transformable;
00010 class Group;
00011 class Camera;
00012 class Light;
00013 class Geometry;
00014
00015 class ResourceList;
00016 class Resource;
00017 class Texture;
00018 class RenderTarget;
00019 class CubeMap;
00020 class VertexArray;
00021 class ShaderProgram;
00022
00023 class RenderState;
00024
00025 class Text;
00026
00027
00028 #include "Ray.h"
00029 #include "Plane.h"
00030 #include "Volume.h"
00031 #include "AABox.h"
00032 #include "Sphere.h"
00033
00034 #include "Renderer.h"
00035 #include "RendererGL.h"
00036 #include "RendererCudaTracer.h"
00037 #include "RenderState.h"
00038
00039 #include "Console.h"
00040
00041 #include "Uniform.h"
00042 #include "AuxData.h"
00043
00044 #include "Resource.h"
00045 #include "ResourceList.h"
00046
00047 #include "ShaderProgram.h"
00048 #include "VertexArray.h"
00049 #include "Texture.h"
00050 #include "RenderTarget.h"
00051 #include "CubeMap.h"
00052
00053 #include "Node.h"
00054 #include "NodeList.h"
00055
00056 #include "World.h"
00057 #include "Transformable.h"
00058 #include "Camera.h"
00059 #include "Light.h"
00060 #include "Group.h"
00061 #include "Geometry.h"
00062
00063 #include "Text.h"
00064
00065
00066
00067
00068 #endif
00069