#include <Light.h>
Public Member Functions | |
| void | setColor (vec3f ncolor) |
| void | setColor (f32 r, f32 g, f32 b) |
| void | setIntensity (f32 nintensity) |
| void | setFalloff (f32 nfalloff) |
| vec3f | getColor () |
| f32 | getIntensity () |
| f32 | getFalloff () |
| void | toggleIndicator (bool visible) |
| bool | getIndicator () |
| void | logInfo () |
Static Public Member Functions | |
| static void | registerCommands () |
Public Attributes | |
| vec3f | color |
| f32 | intensity |
| Sphere | falloff |
Protected Member Functions | |
| Light (const char *nname) | |
| Light (const char *nname, vec3f ncolor, f32 nintensity, f32 falloff_radius) | |
Friends | |
| class | SceneGraph |
| class | Geometry |
Defines a point Light source node.
| void Light::toggleIndicator | ( | bool | visible ) |
Enable/disable light indicator for debugging purposes
1.7.2