#include <CubeMap.h>
Static Public Member Functions | |
static void | setCubeMap (CubeMap **target_map, CubeMap *new_map, bool instantiate_resource=true) |
Protected Member Functions | |
void * | getHandle () |
void | setHandle (void *nhandle) |
Friends | |
class | SceneGraph |
class | Texture |
class | Renderer |
class | Uniform |
CubeMap. Inherits from Resource.
This is a cube environment map that can be used for nice reflections in your shaders. It uses 6 faces organized in a cube, each with its own texture.