#include <RenderTarget.h>
Public Member Functions | |
Texture * | getTexture (u32 target_index) |
u32 | getWidth () |
u32 | getHeight () |
TextureFormat_t | getFormat () |
void | shareDepthBuffer (RenderTarget *target) |
void * | getHandle () |
void | setHandle (void *nhandle) |
Friends | |
class | SceneGraph |
class | Renderer |
class | Uniform |