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PointLight Member List

This is the complete list of members for PointLight, including all inherited members.

addChild(Node *child)Node [protected]
getGeometry(std::vector< Intersectable * > &geometry)Node [inline, protected, virtual]
getRadiance() const PointLight [inline]
getWorldPosition() const PointLight [inline]
hasChild(const Node *child) const Node [protected]
Light()Light [inline]
mChildrenNode [protected]
mColorPointLight [protected]
mIntensityPointLight [protected]
mLocalTransformNode [protected]
mPositionPointLight [protected]
mRNode [protected]
mRadiancePointLight [protected]
mSNode [protected]
mTNode [protected]
mTransformSetNode [protected]
mWorldPosPointLight [protected]
mWorldTransformNode [protected]
Node()Node
PointLight()PointLight
PointLight(const Point &p, const Color &c, float i=1.0f)PointLight
prepare()PointLight [protected, virtual]
setColor(const Color &c)PointLight [inline]
setIntensity(float i)PointLight [inline]
setPosition(const Point &p)PointLight [inline]
setRotation(const Vector &R)Node
setRotation(float rx, float ry, float rz)Node
setScale(float s)Node
setScale(const Vector &S)Node
setScale(float sx, float sy, float sz)Node
setTransform(Matrix &M)Node
setTranslation(const Vector &T)Node
setTranslation(float tx, float ty, float tz)Node
setupTransform(const Matrix &world)Node [protected]
t_constitr typedefNode [protected]
t_itr typedefNode [protected]
~Light()Light [inline, virtual]
~Node()Node [virtual]
~PointLight()PointLight [virtual]


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