addChild(Node *child) | Node | [protected] |
getGeometry(std::vector< Intersectable * > &geometry) | Node | [inline, protected, virtual] |
getRadiance() const | PointLight | [inline] |
getWorldPosition() const | PointLight | [inline] |
hasChild(const Node *child) const | Node | [protected] |
Light() | Light | [inline] |
mChildren | Node | [protected] |
mColor | PointLight | [protected] |
mIntensity | PointLight | [protected] |
mLocalTransform | Node | [protected] |
mPosition | PointLight | [protected] |
mR | Node | [protected] |
mRadiance | PointLight | [protected] |
mS | Node | [protected] |
mT | Node | [protected] |
mTransformSet | Node | [protected] |
mWorldPos | PointLight | [protected] |
mWorldTransform | Node | [protected] |
Node() | Node | |
PointLight() | PointLight | |
PointLight(const Point &p, const Color &c, float i=1.0f) | PointLight | |
prepare() | PointLight | [protected, virtual] |
setColor(const Color &c) | PointLight | [inline] |
setIntensity(float i) | PointLight | [inline] |
setPosition(const Point &p) | PointLight | [inline] |
setRotation(const Vector &R) | Node | |
setRotation(float rx, float ry, float rz) | Node | |
setScale(float s) | Node | |
setScale(const Vector &S) | Node | |
setScale(float sx, float sy, float sz) | Node | |
setTransform(Matrix &M) | Node | |
setTranslation(const Vector &T) | Node | |
setTranslation(float tx, float ty, float tz) | Node | |
setupTransform(const Matrix &world) | Node | [protected] |
t_constitr typedef | Node | [protected] |
t_itr typedef | Node | [protected] |
~Light() | Light | [inline, virtual] |
~Node() | Node | [virtual] |
~PointLight() | PointLight | [virtual] |