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Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

addChild(Node *child)Node [protected]
clear()Mesh [protected]
getGeometry(std::vector< Intersectable * > &geometry)Mesh [protected, virtual]
getMaterial() const Primitive [inline]
hasChild(const Node *child) const Node [protected]
load(const std::string &filename)Mesh
loadOBJ(const std::string &filename)Mesh [protected]
mChildrenNode [protected]
Mesh()Mesh
Mesh(const std::string &filename, Material *m=0)Mesh
mFacesMesh [protected]
mLocalTransformNode [protected]
mMaterialPrimitive [protected]
mRNode [protected]
mReadyMesh [protected]
mSNode [protected]
mTNode [protected]
mTransformSetNode [protected]
mVtxNMesh [protected]
mVtxPMesh [protected]
mVtxUVMesh [protected]
mWorldTransformNode [protected]
Node()Node
prepare()Mesh [protected, virtual]
Primitive(Material *m=0)Primitive
setMaterial(Material *m)Primitive
setRotation(const Vector &R)Node
setRotation(float rx, float ry, float rz)Node
setScale(float s)Node
setScale(const Vector &S)Node
setScale(float sx, float sy, float sz)Node
setTransform(Matrix &M)Node
setTranslation(const Vector &T)Node
setTranslation(float tx, float ty, float tz)Node
setupTransform(const Matrix &world)Node [protected]
t_constitr typedefNode [protected]
t_itr typedefNode [protected]
~Mesh()Mesh [virtual]
~Node()Node [virtual]
~Primitive()Primitive [inline, virtual]


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