| addChild(Node *child) | Node | [protected] |
| clear() | Mesh | [protected] |
| getGeometry(std::vector< Intersectable * > &geometry) | Mesh | [protected, virtual] |
| getMaterial() const | Primitive | [inline] |
| hasChild(const Node *child) const | Node | [protected] |
| load(const std::string &filename) | Mesh | |
| loadOBJ(const std::string &filename) | Mesh | [protected] |
| mChildren | Node | [protected] |
| Mesh() | Mesh | |
| Mesh(const std::string &filename, Material *m=0) | Mesh | |
| mFaces | Mesh | [protected] |
| mLocalTransform | Node | [protected] |
| mMaterial | Primitive | [protected] |
| mR | Node | [protected] |
| mReady | Mesh | [protected] |
| mS | Node | [protected] |
| mT | Node | [protected] |
| mTransformSet | Node | [protected] |
| mVtxN | Mesh | [protected] |
| mVtxP | Mesh | [protected] |
| mVtxUV | Mesh | [protected] |
| mWorldTransform | Node | [protected] |
| Node() | Node | |
| prepare() | Mesh | [protected, virtual] |
| Primitive(Material *m=0) | Primitive | |
| setMaterial(Material *m) | Primitive | |
| setRotation(const Vector &R) | Node | |
| setRotation(float rx, float ry, float rz) | Node | |
| setScale(float s) | Node | |
| setScale(const Vector &S) | Node | |
| setScale(float sx, float sy, float sz) | Node | |
| setTransform(Matrix &M) | Node | |
| setTranslation(const Vector &T) | Node | |
| setTranslation(float tx, float ty, float tz) | Node | |
| setupTransform(const Matrix &world) | Node | [protected] |
| t_constitr typedef | Node | [protected] |
| t_itr typedef | Node | [protected] |
| ~Mesh() | Mesh | [virtual] |
| ~Node() | Node | [virtual] |
| ~Primitive() | Primitive | [inline, virtual] |