getBRDF(const Intersection &is, const Vector &L)=0 | Material | [pure virtual] |
getReflectivity(const Intersection &is) const | Material | [inline, virtual] |
getTransparency(const Intersection &is) const | Material | [inline, virtual] |
Material(float r=0.0f, float t=0.0f) | Material | [inline] |
mReflectivity | Material | [protected] |
mTransparency | Material | [protected] |
setReflectivity(float r) | Material | [inline, virtual] |
setTransparency(float t) | Material | [inline, virtual] |
~Material() | Material | [inline, virtual] |