Tomas is currently at NVIDIA Research. His NVIDIA page is here.

Short bio: I am a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group). I received an MSc in Computer Science and Engineering from Lund in 1995, and went on to Chalmers University of Technology, where I got my PhD in computer graphics in 1998. During 2000, I was a post doc at UC Berkeley, and I also spent some time at UC San Diego (2004/2005) as a visiting researcher. I've been co-papers-chairing Graphics Hardware (2004), Eurographics Symposium on Rendering (2006), and Eurographics 2010. In December 2008, Intel acquired Swiftfoot Graphics, which is a company I co-founded, and I worked there as a graphics researcher until the fall of 2016. Now, I work full time at NVIDIA as a graphics researcher, so I am currently on leave from the university.

Real-Time Rendering book with Eric Haines and Naty Hoffman.

ImmersiveLinear Algebra: an interactive book about linear algebra that I'm working on with Jacob Str and Professor Kalle >Shortmmmmmm. It's free, so check it out... lots of graphics in it!

Some of my favourite research interests within computer graphics:

At the moment, I am only supervising:

Miscellaneous: