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Thomas Larsson and
Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy
for Generalized Collision Detection",
Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations,
pp. 91-100, 2005. |
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Jacob Ström and
Tomas Akenine-Möller, "iPACKMAN:
High-Quality, Low-Complexity Texture Compression for Mobile Phones",
to appear in Graphics Hardware 2005. |
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Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, and Henrik Wann Jensen,
"Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions"
accepted to ACM SIGGRAPH 2005.
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Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller,
"Soft Shadow Volumes for Ray Tracing",
ACM SIGGRAPH 2005.
See also our shadow rendering page.
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Anders Wang Kristensen, Tomas Akenine-Möller, and Henrik Wann Jensen,
"Precomputed Local Radiance Transfer for Real-Time Lighting Design"
accepted to ACM SIGGRAPH 2005.
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Manfred Ernst, Tomas Akenine-Möller, and Henrik Wann Jensen,
"Interactive Rendering of Caustics using Interpolated Warped Volumes'',
Graphics Interface 2005, 2005.
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Timo Aila, and Tomas Akenine-Möller,
``A Hierarchical Shadow Volume Algorithm'',
Graphics Hardware 2004, pp. 15-23, August 2004.
See also our shadow rendering page.
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Jacob Ström, and Tomas Akenine-Möller,
``PACKMAN: Texture Compression for Mobile Phones'',
to appear as a technical sketch at SIGGRAPH 2004, August 2004.
See also our mobile graphics page.
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Ulf Assarsson, Michael Dougherty, Michael Mounier, and Tomas Akenine-Möller,
``An Optimized Soft Shadow Volume Algorithm with
Real-Time Performance'',
Graphics Hardware 2003, pp. 33-40, p. 131, July 2003.
See also our shadow rendering page.
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Ulf Assarsson, and Tomas Akenine-Möller
``A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware,''
ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 511-520, July 2003.
See also our shadow rendering page.
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Tomas Akenine-Möller, and Jacob Ström
``Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones''
ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 801-808, July 2003.
See also my mobile graphics page.
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Tomas Akenine-Möller and Ulf Assarsson,
``Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges,''
13th Eurographics Workshop on Rendering 2002, pp. 309-318, June 2002.
See also our shadow rendering page.
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Thomas Larsson and Tomas Akenine-Möller,
``Collision Detection for Continuously Deforming Bodies,''
Eurographics 2001, short presentation, pp. 325-333, 2001.
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Jonas Lext and Tomas Akenine-Möller,
``Towards Rapid Reconstruction for Animated Ray Tracing,''
Eurographics 2001, short presentation, pp. 311-318, 2001.
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Laura Downs, Tomas Möller, and Carlo Séquin,
``Occlusion Horizons for Driving Through Urban Scenery'',
2001 Symposium on Interactive 3D Graphics, pp. 121-124, p. 256, March 2001.
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Tomas Möller and Carlo H. Séquin,
Heuristic Backface Culling for Subdivision Surfaces,
Visual Proceedings SIGGRAPH 2000 (sketch).
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Tomas Möller, ``Speed-Up Techniques for Soft Shadow Generation'',
Proceedings of the XIV IMEKO World Congress, Volume IXB, Topical Workshop on
Virtual Reality and Advanced Man-Machine Interfaces, pp. 152-157,
Tampere, Finland, 1-6 June, 1997.
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Tomas Möller, ``Radiosity Techniques for Virtual Reality - Faster Reconstruction and
Support for Levels of Detail'', Proceedings of the Fourth International
Conference in Central Europe on Computer Graphics and Visualization'96,
pp. 209-216, Plzen, Czech Republic, 1996.
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