Publications

Book
Tomas Akenine-Möller and Eric Haines, Real-Time Rendering, AK Peters Ltd,
2nd edition, July 2002. Approx. 880 pages. Check out its accompanying website.
(1st ed.: 512 pages, in print as of July 1999).
Tomas_Akenine-Moller
Proceedings
Tomas Akenine-Möller and Michael McCool (eds.), Graphics Hardware 2004 proceedings, Grenoble, August 2004.

Conference Papers
Thomas Larsson and Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection", Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations, pp. 91-100, 2005.
Jacob Ström and Tomas Akenine-Möller, "iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones", to appear in Graphics Hardware 2005.
Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, and Henrik Wann Jensen, "Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions" accepted to ACM SIGGRAPH 2005.
Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller, "Soft Shadow Volumes for Ray Tracing", ACM SIGGRAPH 2005. See also our shadow rendering page.
Anders Wang Kristensen, Tomas Akenine-Möller, and Henrik Wann Jensen, "Precomputed Local Radiance Transfer for Real-Time Lighting Design" accepted to ACM SIGGRAPH 2005.
Manfred Ernst, Tomas Akenine-Möller, and Henrik Wann Jensen, "Interactive Rendering of Caustics using Interpolated Warped Volumes'', Graphics Interface 2005, 2005.
Timo Aila, and Tomas Akenine-Möller, ``A Hierarchical Shadow Volume Algorithm'', Graphics Hardware 2004, pp. 15-23, August 2004. See also our shadow rendering page.
Jacob Ström, and Tomas Akenine-Möller, ``PACKMAN: Texture Compression for Mobile Phones'', to appear as a technical sketch at SIGGRAPH 2004, August 2004. See also our mobile graphics page.
Ulf Assarsson, Michael Dougherty, Michael Mounier, and Tomas Akenine-Möller, ``An Optimized Soft Shadow Volume Algorithm with Real-Time Performance'', Graphics Hardware 2003, pp. 33-40, p. 131, July 2003. See also our shadow rendering page.
Ulf Assarsson, and Tomas Akenine-Möller ``A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware,'' ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 511-520, July 2003. See also our shadow rendering page.
Tomas Akenine-Möller, and Jacob Ström ``Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones'' ACM Transactions of Graphics (Proceedings of ACM SIGGRAPH), vol. 22, no. 3, pp. 801-808, July 2003. See also my mobile graphics page.
Tomas Akenine-Möller and Ulf Assarsson, ``Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges,'' 13th Eurographics Workshop on Rendering 2002, pp. 309-318, June 2002. See also our shadow rendering page.
Thomas Larsson and Tomas Akenine-Möller, ``Collision Detection for Continuously Deforming Bodies,'' Eurographics 2001, short presentation, pp. 325-333, 2001.
Jonas Lext and Tomas Akenine-Möller, ``Towards Rapid Reconstruction for Animated Ray Tracing,'' Eurographics 2001, short presentation, pp. 311-318, 2001.
Laura Downs, Tomas Möller, and Carlo Séquin, ``Occlusion Horizons for Driving Through Urban Scenery'', 2001 Symposium on Interactive 3D Graphics, pp. 121-124, p. 256, March 2001.
Tomas Möller and Carlo H. Séquin, Heuristic Backface Culling for Subdivision Surfaces, Visual Proceedings SIGGRAPH 2000 (sketch).
Tomas Möller, ``Speed-Up Techniques for Soft Shadow Generation'', Proceedings of the XIV IMEKO World Congress, Volume IXB, Topical Workshop on Virtual Reality and Advanced Man-Machine Interfaces, pp. 152-157, Tampere, Finland, 1-6 June, 1997.
Tomas Möller, ``Radiosity Techniques for Virtual Reality - Faster Reconstruction and Support for Levels of Detail'', Proceedings of the Fourth International Conference in Central Europe on Computer Graphics and Visualization'96, pp. 209-216, Plzen, Czech Republic, 1996.

Journal Papers (or in books)
Jon Hasselgren, Tomas Akenine-Möller, and Samuli Laine, ``A Family of Inexpensive Sampling Schemes'', to appear in Computer Graphics Forum, 2005.
Jon Hasselgren, Tomas Akenine-Möller, and Lennart Ohlsson, ``Conservative Rasterization on the GPU'', to appear in GPU Gems II, 2005.
Marta Löfstedt and Tomas Akenine-Möller, ``An Evaluation Framework for Ray-Triangle Intersection Algorithms'', Journal of graphics tools, accepted. An early author version of the paper.
Tomas Akenine-Möller and Timo Aila, ``Conservative and Tiled Rasterization Using a Modified Triangle Setup'', Journal of graphics tools, accepted.
Tomas Akenine-Möller and Ulf Assarsson, ``On the Degree of Vertices in a Shadow Volume Silhouette'', journal of graphics tools, vol. 8, no. 4, pp. 21-24, 2003.
See also our shadow rendering page.
Ulf Assarsson and Tomas Akenine-Möller, ``Occlusion Culling and Z-fail for Soft Shadow Volume Algorithms'', The Visual Computer, to appear. Used to be called ``Interactive Rendering of Soft Shadows using an Optimized and Generalized Penumbra Wedge Algorithm,'' See also our shadow rendering page.
Thomas Larsson and Tomas Akenine-Möller, ``Efficient Collision Detection for Models Deformed by Morphing,'' The Visual Computer, vol. 19, no. 2, pp. 164-174, May 2003.
Tomas Akenine-Möller, ``Fast 3D Triangle-Box Overlap Testing,'' journal of graphics tools, vol. 6, no. 1, pp. 29-33, 2001.
Jonas Lext, Ulf Assarsson, and Tomas Möller, ``A Benchmark for Animated Ray Tracing'', IEEE Computer Graphics and Applications, pp. 22-31, March/April 2001.
SIGGRAPH course
Jan Kautz, Marc Stamminger, Tomas Akenine-Möller, Eric Chan, Wolfgang Heidrich, Mark Kilgard, Real-Time Shadowing Techniques, full day course at SIGGRAPH 2004.

Technical Reports
Presentations and lectures Theses Misc (web stuff, excerpts, Dr Dobbs)