CG_Labs
2020.0
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#include "GLStateInspection.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <cstring>
#include <iostream>
#include <vector>
#include <unordered_map>
Classes | |
struct | GLStateInspection::Snapshot |
Namespaces | |
GLStateInspection | |
Functions | |
void | GLStateInspection::Init () |
void | GLStateInspection::Destroy () |
void | GLStateInspection::CaptureSnapshot (std::string uniqueIdentifier) |
bool | GLStateInspection::ToString (std::ostream &os, std::string uniqueIdentifier) |
bool | GLStateInspection::ToString (std::ostream &os, int index) |
int | GLStateInspection::SnapshotCount () |
void | GLStateInspection::GetIdentifiers (std::vector< std::string > &list) |
Variables | |
std::unordered_map< std::string, Snapshot * > | GLStateInspection::snapshotMap |
std::vector< Snapshot * > | GLStateInspection::snapshotVector |