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CG_Labs
2020.0
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#include "GLStateInspection.h"#include <glad/glad.h>#include <GLFW/glfw3.h>#include <cstring>#include <iostream>#include <vector>#include <unordered_map>Classes | |
| struct | GLStateInspection::Snapshot |
Namespaces | |
| GLStateInspection | |
Functions | |
| void | GLStateInspection::Init () |
| void | GLStateInspection::Destroy () |
| void | GLStateInspection::CaptureSnapshot (std::string uniqueIdentifier) |
| bool | GLStateInspection::ToString (std::ostream &os, std::string uniqueIdentifier) |
| bool | GLStateInspection::ToString (std::ostream &os, int index) |
| int | GLStateInspection::SnapshotCount () |
| void | GLStateInspection::GetIdentifiers (std::vector< std::string > &list) |
Variables | |
| std::unordered_map< std::string, Snapshot * > | GLStateInspection::snapshotMap |
| std::vector< Snapshot * > | GLStateInspection::snapshotVector |
1.8.18