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libalmath
1.14
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AL
Math
Position3D
AL::Math::Position3D Member List
This is the complete list of members for
AL::Math::Position3D
, including all inherited members.
crossProduct
(const Position3D &pPos2) const
AL::Math::Position3D
distance
(const Position3D &pPos2) const
AL::Math::Position3D
distanceSquared
(const Position3D &pPos2) const
AL::Math::Position3D
dotProduct
(const Position3D &pPos2) const
AL::Math::Position3D
isNear
(const Position3D &pPos2, const float &pEpsilon=0.0001f) const
AL::Math::Position3D
norm
() const
AL::Math::Position3D
normalize
() const
AL::Math::Position3D
operator!=
(const Position3D &pPos2) const
AL::Math::Position3D
operator*
(float pVal) const
AL::Math::Position3D
operator*=
(float pVal)
AL::Math::Position3D
operator+
(const Position3D &pPos2) const
AL::Math::Position3D
operator+
() const
AL::Math::Position3D
operator+=
(const Position3D &pPos2)
AL::Math::Position3D
operator-
(const Position3D &pPos2) const
AL::Math::Position3D
operator-
() const
AL::Math::Position3D
operator-=
(const Position3D &pPos2)
AL::Math::Position3D
operator/
(float pVal) const
AL::Math::Position3D
operator/=
(float pVal)
AL::Math::Position3D
operator==
(const Position3D &pPos2) const
AL::Math::Position3D
Position3D
()
AL::Math::Position3D
Position3D
(float pInit)
AL::Math::Position3D
explicit
Position3D
(float pX, float pY, float pZ)
AL::Math::Position3D
Position3D
(const std::vector< float > &pFloats)
AL::Math::Position3D
toVector
() const
AL::Math::Position3D
x
AL::Math::Position3D
y
AL::Math::Position3D
z
AL::Math::Position3D
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