#include <CubeMap.h>
Static Public Member Functions | |
| static void | setCubeMap (CubeMap **target_map, CubeMap *new_map, bool instantiate_resource=true) |
Protected Member Functions | |
| void * | getHandle () |
| void | setHandle (void *nhandle) |
Friends | |
| class | SceneGraph |
| class | Texture |
| class | Renderer |
| class | Uniform |
CubeMap. Inherits from Resource.
This is a cube environment map that can be used for nice reflections in your shaders. It uses 6 faces organized in a cube, each with its own texture.
1.7.2