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CG_Labs
2020.0
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Functions | |
| bool | source_and_build_shader (GLuint id, std::string const &source) |
| GLuint | generate_shader (GLenum type, std::string const &source) |
| bool | link_program (GLuint id) |
| void | reload_program (GLuint id, std::vector< GLuint > const &ids, std::vector< std::string > const &sources) |
| GLuint | generate_program (std::vector< GLuint > const &shaders_id) |
| GLuint utils::opengl::shader::generate_program | ( | std::vector< GLuint > const & | shaders_id | ) |
| GLuint utils::opengl::shader::generate_shader | ( | GLenum | type, |
| std::string const & | source | ||
| ) |
| bool utils::opengl::shader::link_program | ( | GLuint | id | ) |
| void utils::opengl::shader::reload_program | ( | GLuint | id, |
| std::vector< GLuint > const & | ids, | ||
| std::vector< std::string > const & | sources | ||
| ) |
| bool utils::opengl::shader::source_and_build_shader | ( | GLuint | id, |
| std::string const & | source | ||
| ) |
1.8.18