FPSCameraf mCamera
Definition: assignment4.hpp:33
WindowManager & mWindowManager
Definition: assignment4.hpp:35
Assignment4(WindowManager &windowManager)
Default constructor.
Definition: assignment4.cpp:17
void run()
Contains the logic of the assignment, along with the render loop.
Definition: assignment4.cpp:32
GLFWwindow * window
Definition: assignment4.hpp:36
Definition: assignment2.hpp:12
InputHandler inputHandler
Definition: assignment4.hpp:34
~Assignment4()=default
Default destructor.
A simple class for creating and interacting with windows, using the GLFW library.
Definition: WindowManager.hpp:21
Wrapper class for Assignment 4.
Definition: assignment4.hpp:14