CG_Labs  2020.0
assignment3.hpp
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1 #pragma once
2 
3 #include "core/InputHandler.h"
4 #include "core/FPSCamera.h"
5 #include "core/WindowManager.hpp"
6 
7 
8 class Window;
9 
10 
11 namespace edaf80
12 {
14  class Assignment3 {
15  public:
20  Assignment3(WindowManager& windowManager);
21 
26  ~Assignment3() = default;
27 
30  void run();
31 
32  private:
36  GLFWwindow* window;
37  };
38 }
edaf80::Assignment3::Assignment3
Assignment3(WindowManager &windowManager)
Default constructor.
Definition: assignment3.cpp:20
FPSCamera.h
edaf80
Definition: assignment2.hpp:12
edaf80::Assignment3::mCamera
FPSCameraf mCamera
Definition: assignment3.hpp:33
edaf80::Assignment3::inputHandler
InputHandler inputHandler
Definition: assignment3.hpp:34
InputHandler.h
WindowManager.hpp
edaf80::Assignment3
Wrapper class for Assignment 3.
Definition: assignment3.hpp:14
edaf80::Assignment3::window
GLFWwindow * window
Definition: assignment3.hpp:36
InputHandler
Definition: InputHandler.h:20
edaf80::Assignment3::mWindowManager
WindowManager & mWindowManager
Definition: assignment3.hpp:35
WindowManager
A simple class for creating and interacting with windows, using the GLFW library.
Definition: WindowManager.hpp:21
FPSCamera< float, glm::defaultp >
edaf80::Assignment3::run
void run()
Contains the logic of the assignment, along with the render loop.
Definition: assignment3.cpp:35
edaf80::Assignment3::~Assignment3
~Assignment3()=default
Default destructor.