Assignment3(WindowManager &windowManager)
Default constructor.
Definition: assignment3.cpp:20
Definition: assignment2.hpp:12
FPSCameraf mCamera
Definition: assignment3.hpp:33
InputHandler inputHandler
Definition: assignment3.hpp:34
Wrapper class for Assignment 3.
Definition: assignment3.hpp:14
GLFWwindow * window
Definition: assignment3.hpp:36
WindowManager & mWindowManager
Definition: assignment3.hpp:35
A simple class for creating and interacting with windows, using the GLFW library.
Definition: WindowManager.hpp:21
void run()
Contains the logic of the assignment, along with the render loop.
Definition: assignment3.cpp:35
~Assignment3()=default
Default destructor.