DESIGN AND IMPLEMENTATION OF GENERAL LIBRARY FOR REAL-TIME CHARACTER ANIMATION
Håkan Almer and Erik Erlandson
This work describes the handling of characters animation using various methods. Many methods of animating the characters is investigated and evaluated. The field of interest is mainly realistic looking human based characters but several techniques can easily be adopted to fit various other purposes. The aim for this report has not been aimed towards any specific platform or application. The goal has been to examine and create valueble methods to include in an adaptable and multi featured open source library.
Open Skeleton Library
The Open Skeleton Library is an excellent animation library that
includes most of the features expected in a modern animation library
and includes new improvements. It has a clear and modular design
that facilitates solid structure to support future features. Since it
is a stand-alone library, it is independent from any graphics
platform, which makes it possible to include in any engine. Since it is
not completed it still lacks many features.
- BVH Motion capture file format support