#include <NodeList.h>
Classes | |
| struct | NodeElement |
Public Member Functions | |
| Node * | getNode (const char *name) const |
| u32 | getNodeCount () const |
| void | getNodes (Node **node_list) const |
| void | getNodes (const char *name, u32 max_nodes, Node **node_list, u32 *n) const |
| u32 | getNodeCount (NodeType_t type) const |
| void | getNodes (Node **node_list, NodeType_t type) const |
| void | getNodes (const char *name, u32 max_nodes, Node **node_list, u32 *n, NodeType_t type) const |
| void | add (Node *node) |
| void | remove (Node *node) |
Friends | |
| class | SceneGraph |
Node list handler.
1.7.2