#include <NodeList.h>
Classes | |
struct | NodeElement |
Public Member Functions | |
Node * | getNode (const char *name) const |
u32 | getNodeCount () const |
void | getNodes (Node **node_list) const |
void | getNodes (const char *name, u32 max_nodes, Node **node_list, u32 *n) const |
u32 | getNodeCount (NodeType_t type) const |
void | getNodes (Node **node_list, NodeType_t type) const |
void | getNodes (const char *name, u32 max_nodes, Node **node_list, u32 *n, NodeType_t type) const |
void | add (Node *node) |
void | remove (Node *node) |
Friends | |
class | SceneGraph |
Node list handler.