The increasing capacity of handheld devices, such as mobile phones, are beginning to meet the requirements of processor heavy applications like 3D engines. The hardware of the handheld device typically lacks resources taken for granted in the processor heavy application, such as support for floating point operations, large memory capacity and large display device. This thesis investigates changes in 3D engine design to meet the requirements of a current handheld device. A prototype 3D renderer has been developed that uses fixpoint operations and a specialized memory architecture.
Authors:
Aleksandar Filipov, aleksandar.filipov@emp.ericsson.se
Mikael Persson, mikael.persson@emp.ericsson.se
Supervisors:
Mathias Ohlsson, EMP, mathias.ohlsson@emp.ericsson.se
Anders Ekelund, EMP, anders.ekelund@emp.ericsson.se
Mathias Haage, Dept. of Computer Science, mathias.haage@cs.lth.se
Presented: 2001-12-21