Master Thesis Seminar: Explosions and other particle effects in interactive environments - using Shader-technology
Date: May 15, 2007 (Tuesday) at 17:30
Jakob Schyberg is going to present his masters thesis entitled "explosions and other particle effects in interactive environments - using Shader-technology", carried out at Southend Interactive, on the 15th of May, Tuesday, 17:30 in E:2405 (glasburen). Everyone interested is welcome.
A study on how to create visually appealing particle effects
for interactive 3D-applications such as computer games,
using a shader-application approach. Simplicity and
efficiency are the primary goals. This report is intended to
be written in a platform-independent manner, however,
examples are tested on a Direct X-based platform.
If you are curious on how shader technology can be used to
create particle effects, you are the target reader of this
paper. It should also be interesting for programmers
seeking inspiration within the subject as well as
understandable and informative for those who are
completely new to particle effects.
It is recommended that the reader is familiar with the
shader concept and has experience within 3D computer
Last modified Dec 9, 2011 12:59 pm