3.9 Color
Color { |
This node defines a set of RGB colors to be used in the fields of another node.
Color nodes are only used to specify multiple colors for a single geometric shape, such as colors for the faces or vertices of an ElevationGrid. A Material node is used to specify the overall material parameters of a geometric node. If both a Material node and a Color node are specified for a geometric shape, the colors shall replace the diffuse component of the material.
RGB or RGBA textures take precedence over colors; specifying both an RGB or RGBA texture and a Color node for a geometric shape will result in the Color node being ignored.