Webots Reference Manual - chapter 3 - section 35

Webots Reference Manual


3.35 Material

Material {
  SFFloat   ambientIntensity   0.2          # [0,1]
  SFColor   diffuseColor       0.8 0.8 0.8  # [0,1]
  SFColor   emissiveColor      0 0 0        # [0,1]
  SFFloat   shininess          0.2          # [0,1]
  SFColor   specularColor      0 0 0        # [0,1]
  SFFloat   transparency       0            # [0,1]
}

3.35.1 Description

The Material node specifies surface material properties for associated geometry nodes and is used by the VRML97 lighting equations during rendering. The fields in the Material node determine how light reflects off an object to create color.

3.35.2 Field Summary

release 7.0.2
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