Klassen Turtle
class Turtle {
private double x, y;
private int dir;
private boolean draw;
private GraphicsWindow w;
public Turtle (GraphicsWindow window,
double startX, double startY) {
w = window;
x = startX;
y = startY;
dir = 90;
draw = false;
}
public void penUp() {
draw = false;
}
public void penDown() {
draw = true;
}
public void jump(double dx, double dy) {
x += dx;
y += dy;
}
public void jumpTo(double newX, double newY) {
x = newX;
y = newY;
}
public void left(int angle) {
dir += angle;
}
public void right(int angle) {
dir -= angle;
}
public void turnNorth() {
dir = 90;
}
public void forward(int nbrOfSteps) {
double oldX = x;
double oldY = y;
x += nbrOfSteps*Math.cos(Math.toRadians(dir));
y -= nbrOfSteps*Math.sin(Math.toRadians(dir));
if (draw) {
w.drawLine(oldX, oldY, x, y, 1, Color.BLACK);
}
}
public double getX() {
return x;
}
public double getY() {
return y;
}
}