I received my M. Sc. in Computer Science and Engineering from Lund University in 2008. Funded by the Intel Corporation I and have returned to the Graphics Group to pursue my Ph. D. in computer graphics. My main research focus has been in the field of multi-view rendering techniques, but recent interests include many-core rendering and compression.


Magnus Andersson, Jon Hasselgren and Tomas Akenine-Möller,
"Depth Buffer Compression for Stochastic Motion Blur Rasterization",
High Performance Graphics, 2011.
Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller,
"Efficient Multi-View Ray Tracing using Edge Detection and Shader Reuse",
Visual Computer, June 2011


Nominated for Best Mobile Game in Swedish Game Awards 2007 with the game HeadHunter - The Search for Heads


Mobile Graphics (EDA075), 2009 - Teaching Assistant
Photo Realistic Computer Graphics (EDAN30), 2011 - Teaching Assistant