a (defined in vec4< T >) | vec4< T > | |
b (defined in vec4< T >) | vec4< T > | |
clamp(const T min, const T max) (defined in vec4< T >) | vec4< T > | [inline] |
clamp(const vec4< T > &min, const vec4< T > &max) (defined in vec4< T >) | vec4< T > | [inline] |
dot(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
g (defined in vec4< T >) | vec4< T > | |
length() (defined in vec4< T >) | vec4< T > | [inline] |
length2() (defined in vec4< T >) | vec4< T > | [inline] |
maxElement() (defined in vec4< T >) | vec4< T > | [inline] |
minElement() (defined in vec4< T >) | vec4< T > | [inline] |
normalize() (defined in vec4< T >) | vec4< T > | [inline] |
operator!=(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator*(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator*(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator*=(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator*=(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator+(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator+(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator+() (defined in vec4< T >) | vec4< T > | [inline] |
operator+=(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator+=(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator-(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator-(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator-() (defined in vec4< T >) | vec4< T > | [inline] |
operator-=(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator-=(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator/(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator/(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator/=(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator/=(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator=(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator=(const T v) (defined in vec4< T >) | vec4< T > | [inline] |
operator==(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
operator^(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
r (defined in vec4< T >) | vec4< T > | |
reflection(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
refraction(const vec4< T > &v, const T r) (defined in vec4< T >) | vec4< T > | [inline] |
saturate() (defined in vec4< T >) | vec4< T > | [inline] |
vec (defined in vec4< T >) | vec4< T > | |
vec4() (defined in vec4< T >) | vec4< T > | [inline] |
vec4(const vec4< T > &v) (defined in vec4< T >) | vec4< T > | [inline] |
vec4(T nx, T ny, T nz, T nw) (defined in vec4< T >) | vec4< T > | [inline] |
w (defined in vec4< T >) | vec4< T > | |
x (defined in vec4< T >) | vec4< T > | |
xy() (defined in vec4< T >) | vec4< T > | [inline] |
xyz() (defined in vec4< T >) | vec4< T > | [inline] |
y (defined in vec4< T >) | vec4< T > | |
z (defined in vec4< T >) | vec4< T > |