, including all inherited members.
attachChild(Node *node) | Node | |
auxiliary (defined in Node) | Node | |
broken (defined in Node) | Node | [protected] |
detachChild(Node *node) | Node | |
detached() (defined in Node) | Node | [inline, protected, virtual] |
detachFromParent() | Node | |
duplicate(char *new_name, bool recursively) | Node | |
firstChild (defined in Node) | Node | [protected] |
getActiveCamera() (defined in World) | World | |
getChild(u32 index) | Node | |
getChild(char *search_name, u32 max_depth) | Node | |
getChildrenCount() const | Node | |
getKNNLights(Light **light_list, u32 *n_lights_found, Sphere *search_volume, u32 kNN) | World | |
getName() | Node | |
getNewNodeName(char *buf, char *base, NodeType_t type) (defined in Node) | Node | [protected, static] |
getNextSibling() | Node | |
getNodeType() const | Node | |
getParent() | Node | |
is_transformable (defined in Node) | Node | [protected] |
isActive (defined in Node) | Node | |
isTransformable() (defined in Node) | Node | |
isVisible (defined in Node) | Node | |
logInfo() (defined in World) | World | [virtual] |
logNodeInfo() (defined in Node) | Node | [protected] |
name (defined in Node) | Node | [protected] |
nChildren (defined in Node) | Node | [protected] |
next (defined in Node) | Node | [protected] |
Node(const char *nname, NodeType_t ntype) (defined in Node) | Node | [protected] |
parent (defined in Node) | Node | [protected] |
renderAll() | Node | |
SceneGraph (defined in World) | World | [friend] |
setActive(bool active) | Node | |
setActiveCamera(Camera *camera) | World | |
setClearColorBuffer(bool do_clear, vec4f color) | World | |
setClearDepthBuffer(bool do_clear, f32 depth) | World | |
setClearStencilBuffer(bool do_clear, i32 stencil) | World | |
setFullViewport() | World | |
setName(char *nname) | Node | |
setViewport(i32 x, i32 y, u32 width, u32 height) | World | |
setVisible(bool visible) | Node | |
type (defined in Node) | Node | [protected] |
World(const char *nname) (defined in World) | World | [protected] |
~Node() | Node | [protected, virtual] |
~World() (defined in World) | World | [protected] |