World Member List

This is the complete list of members for World, including all inherited members.
attachChild(Node *node)Node
auxiliary (defined in Node)Node
broken (defined in Node)Node [protected]
detachChild(Node *node)Node
detached() (defined in Node)Node [inline, protected, virtual]
detachFromParent()Node
duplicate(char *new_name, bool recursively)Node
firstChild (defined in Node)Node [protected]
getActiveCamera() (defined in World)World
getChild(u32 index)Node
getChild(char *search_name, u32 max_depth)Node
getChildrenCount() const Node
getKNNLights(Light **light_list, u32 *n_lights_found, Sphere *search_volume, u32 kNN)World
getName()Node
getNewNodeName(char *buf, char *base, NodeType_t type) (defined in Node)Node [protected, static]
getNextSibling()Node
getNodeType() const Node
getParent()Node
is_transformable (defined in Node)Node [protected]
isActive (defined in Node)Node
isTransformable() (defined in Node)Node
isVisible (defined in Node)Node
logInfo() (defined in World)World [virtual]
logNodeInfo() (defined in Node)Node [protected]
name (defined in Node)Node [protected]
nChildren (defined in Node)Node [protected]
next (defined in Node)Node [protected]
Node(const char *nname, NodeType_t ntype) (defined in Node)Node [protected]
parent (defined in Node)Node [protected]
renderAll()Node
SceneGraph (defined in World)World [friend]
setActive(bool active)Node
setActiveCamera(Camera *camera)World
setClearColorBuffer(bool do_clear, vec4f color)World
setClearDepthBuffer(bool do_clear, f32 depth)World
setClearStencilBuffer(bool do_clear, i32 stencil)World
setFullViewport()World
setName(char *nname)Node
setViewport(i32 x, i32 y, u32 width, u32 height)World
setVisible(bool visible)Node
type (defined in Node)Node [protected]
World(const char *nname) (defined in World)World [protected]
~Node()Node [protected, virtual]
~World() (defined in World)World [protected]
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