, including all inherited members.
createCamera(const char *nname) | SceneGraph | [static] |
createCubeMap(const char *nidentifier, const char *nleft, const char *nright, const char *nup, const char *ndown, const char *nfront, const char *nback) | SceneGraph | [static] |
createGeometry(const char *nname) | SceneGraph | [static] |
createGeometry(const char *nname, VertexArray *vertex_array, bool instantiate_resources=true) | SceneGraph | [static] |
createGeometry(const char *nname, const char *filename, bool instantiate_resources=true) | SceneGraph | [static] |
createGroup(const char *nname) | SceneGraph | [static] |
createGroup(const char *group_name, const char *filename) | SceneGraph | [static] |
createLight(const char *nname) | SceneGraph | [static] |
createRenderTarget(const char *nidentifier, u32 width, u32 height, u32 n_target_textures, bool depth_buffer, bool stencil_buffer, TextureFilter_t textureFilter) | SceneGraph | [static] |
createShaderProgram(const char *nidentifier, const char *shader_name, char *prefix) | SceneGraph | [static] |
createTexture(const char *nidentifier, const char *filename, bool generate_mipmaps, TextureFilter_t filter, TextureWrap_t wrap) | SceneGraph | [static] |
createTexture(const char *nidentifier, u8 *pixels, TextureFormat_t nformat, u32 nwidth, u32 nheight, bool generate_mipmaps, TextureFilter_t filter, TextureWrap_t wrap) | SceneGraph | [static] |
createVertexArray(const char *nidentifier, void *new_array, u32 nstride, u32 n, PrimitiveLayout_t layout, AttributeUsage_t usage) | SceneGraph | [static] |
createVertexArray(const char *nidentifier, u32 nstride, PrimitiveLayout_t layout, AttributeUsage_t usage) | SceneGraph | [static] |
createWorld(const char *nname) | SceneGraph | [static] |
cubeMapList (defined in SceneGraph) | SceneGraph | [protected, static] |
deleteNode(Node *node) | SceneGraph | [static] |
dereferenceResource(Resource *resource) | SceneGraph | [static] |
destroy() | SceneGraph | [static] |
forcePurgeResources(u32 max_purge_level) | SceneGraph | [static] |
getNode(const char *name) | SceneGraph | [static] |
getNodeCount() (defined in SceneGraph) | SceneGraph | [static] |
getNodeCount(NodeType_t type) | SceneGraph | [static] |
getNodes(Node **node_list) | SceneGraph | [static] |
getNodes(const char *name, u32 max_nodes, Node **node_list, u32 *n) | SceneGraph | [static] |
getNodes(Node **node_list, NodeType_t type) | SceneGraph | [static] |
getNodes(const char *name, u32 max_nodes, Node **node_list, u32 *n, NodeType_t type) | SceneGraph | [static] |
getResource(const char *identifier, ResourceType_t type) | SceneGraph | [static] |
getResourceCount(ResourceType_t type) (defined in SceneGraph) | SceneGraph | [static] |
getResourceList(Resource **list, ResourceType_t type) | SceneGraph | [static] |
init() | SceneGraph | [static] |
nodeList (defined in SceneGraph) | SceneGraph | [protected, static] |
printDebugInfo() | SceneGraph | [static] |
purgeResources(u32 max_purge_level) | SceneGraph | [static] |
registerCommands() (defined in SceneGraph) | SceneGraph | [static] |
renderTargetList (defined in SceneGraph) | SceneGraph | [protected, static] |
shaderProgramList (defined in SceneGraph) | SceneGraph | [protected, static] |
textureList (defined in SceneGraph) | SceneGraph | [protected, static] |
vertexList (defined in SceneGraph) | SceneGraph | [protected, static] |