SceneGraph Member List

This is the complete list of members for SceneGraph, including all inherited members.
createCamera(const char *nname)SceneGraph [static]
createCubeMap(const char *nidentifier, const char *nleft, const char *nright, const char *nup, const char *ndown, const char *nfront, const char *nback)SceneGraph [static]
createGeometry(const char *nname)SceneGraph [static]
createGeometry(const char *nname, VertexArray *vertex_array, bool instantiate_resources=true)SceneGraph [static]
createGeometry(const char *nname, const char *filename, bool instantiate_resources=true)SceneGraph [static]
createGroup(const char *nname)SceneGraph [static]
createGroup(const char *group_name, const char *filename)SceneGraph [static]
createLight(const char *nname)SceneGraph [static]
createRenderTarget(const char *nidentifier, u32 width, u32 height, u32 n_target_textures, bool depth_buffer, bool stencil_buffer, TextureFilter_t textureFilter)SceneGraph [static]
createShaderProgram(const char *nidentifier, const char *shader_name, char *prefix)SceneGraph [static]
createTexture(const char *nidentifier, const char *filename, bool generate_mipmaps, TextureFilter_t filter, TextureWrap_t wrap)SceneGraph [static]
createTexture(const char *nidentifier, u8 *pixels, TextureFormat_t nformat, u32 nwidth, u32 nheight, bool generate_mipmaps, TextureFilter_t filter, TextureWrap_t wrap)SceneGraph [static]
createVertexArray(const char *nidentifier, void *new_array, u32 nstride, u32 n, PrimitiveLayout_t layout, AttributeUsage_t usage)SceneGraph [static]
createVertexArray(const char *nidentifier, u32 nstride, PrimitiveLayout_t layout, AttributeUsage_t usage)SceneGraph [static]
createWorld(const char *nname)SceneGraph [static]
cubeMapList (defined in SceneGraph)SceneGraph [protected, static]
deleteNode(Node *node)SceneGraph [static]
dereferenceResource(Resource *resource)SceneGraph [static]
destroy()SceneGraph [static]
forcePurgeResources(u32 max_purge_level)SceneGraph [static]
getNode(const char *name)SceneGraph [static]
getNodeCount() (defined in SceneGraph)SceneGraph [static]
getNodeCount(NodeType_t type)SceneGraph [static]
getNodes(Node **node_list)SceneGraph [static]
getNodes(const char *name, u32 max_nodes, Node **node_list, u32 *n)SceneGraph [static]
getNodes(Node **node_list, NodeType_t type)SceneGraph [static]
getNodes(const char *name, u32 max_nodes, Node **node_list, u32 *n, NodeType_t type)SceneGraph [static]
getResource(const char *identifier, ResourceType_t type)SceneGraph [static]
getResourceCount(ResourceType_t type) (defined in SceneGraph)SceneGraph [static]
getResourceList(Resource **list, ResourceType_t type)SceneGraph [static]
init()SceneGraph [static]
nodeList (defined in SceneGraph)SceneGraph [protected, static]
printDebugInfo()SceneGraph [static]
purgeResources(u32 max_purge_level)SceneGraph [static]
registerCommands() (defined in SceneGraph)SceneGraph [static]
renderTargetList (defined in SceneGraph)SceneGraph [protected, static]
shaderProgramList (defined in SceneGraph)SceneGraph [protected, static]
textureList (defined in SceneGraph)SceneGraph [protected, static]
vertexList (defined in SceneGraph)SceneGraph [protected, static]
 All Classes Functions