Node Member List

This is the complete list of members for Node, including all inherited members.
attachChild(Node *node)Node
auxiliary (defined in Node)Node
broken (defined in Node)Node [protected]
detachChild(Node *node)Node
detached() (defined in Node)Node [inline, protected, virtual]
detachFromParent()Node
drawSelf() (defined in Node)Node [inline, protected, virtual]
duplicate(char *new_name, bool recursively)Node
duplicateSelf() (defined in Node)Node [protected, virtual]
firstChild (defined in Node)Node [protected]
Geometry (defined in Node)Node [friend]
getChild(u32 index)Node
getChild(char *search_name, u32 max_depth)Node
getChildrenCount() const Node
getName()Node
getNewNodeName(char *buf, char *base, NodeType_t type) (defined in Node)Node [protected, static]
getNextSibling()Node
getNodeType() const Node
getParent()Node
is_transformable (defined in Node)Node [protected]
isActive (defined in Node)Node
isTransformable() (defined in Node)Node
isVisible (defined in Node)Node
Light (defined in Node)Node [friend]
logInfo() (defined in Node)Node [virtual]
logNodeInfo() (defined in Node)Node [protected]
name (defined in Node)Node [protected]
nChildren (defined in Node)Node [protected]
next (defined in Node)Node [protected]
Node(const char *nname, NodeType_t ntype) (defined in Node)Node [protected]
parent (defined in Node)Node [protected]
renderAll()Node
SceneGraph (defined in Node)Node [friend]
setActive(bool active)Node
setName(char *nname)Node
setVisible(bool visible)Node
State (defined in Node)Node [friend]
Transformable (defined in Node)Node [friend]
type (defined in Node)Node [protected]
~Node()Node [protected, virtual]
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