Light Member List

This is the complete list of members for Light, including all inherited members.
attachChild(Node *node)Node
auxiliary (defined in Node)Node
axis (defined in Transformable)Transformable
broken (defined in Node)Node [protected]
color (defined in Light)Light
detachChild(Node *node)Node
detached() (defined in Transformable)Transformable [protected, virtual]
detachFromParent()Node
duplicate(char *new_name, bool recursively)Node
falloff (defined in Light)Light
firstChild (defined in Node)Node [protected]
frozen (defined in Transformable)Transformable [protected]
Geometry (defined in Light)Light [friend]
getChild(u32 index)Node
getChild(char *search_name, u32 max_depth)Node
getChildrenCount() const Node
getColor() (defined in Light)Light
getFalloff() (defined in Light)Light
getIndicator() (defined in Light)Light
getIntensity() (defined in Light)Light
getLocalFront() (defined in Transformable)Transformable
getLocalMatrix() (defined in Transformable)Transformable
getLocalMatrixInverse() (defined in Transformable)Transformable
getLocalRight() (defined in Transformable)Transformable
getLocalUp() (defined in Transformable)Transformable
getName()Node
getNewNodeName(char *buf, char *base, NodeType_t type) (defined in Node)Node [protected, static]
getNextSibling()Node
getNodeType() const Node
getParent()Node
getRotation() (defined in Transformable)Transformable
getRotationMatrix() (defined in Transformable)Transformable
getRotationMatrixInverse() (defined in Transformable)Transformable
getScale() (defined in Transformable)Transformable
getScaleMatrix() (defined in Transformable)Transformable
getScaleMatrixInverse() (defined in Transformable)Transformable
getTranslation() (defined in Transformable)Transformable
getTranslationMatrix() (defined in Transformable)Transformable
getTranslationMatrixInverse() (defined in Transformable)Transformable
getTranslationRotationMatrix() (defined in Transformable)Transformable
getWorldFront() (defined in Transformable)Transformable
getWorldMatrix() (defined in Transformable)Transformable
getWorldMatrixInverse() (defined in Transformable)Transformable
getWorldNormalMatrix() (defined in Transformable)Transformable
getWorldPosition(vec3f pos)Transformable
getWorldPosition()Transformable
getWorldRight() (defined in Transformable)Transformable
getWorldUp() (defined in Transformable)Transformable
intensity (defined in Light)Light
is_transformable (defined in Node)Node [protected]
isActive (defined in Node)Node
isTransformable() (defined in Transformable)Transformable [inline]
isVisible (defined in Node)Node
Light(const char *nname) (defined in Light)Light [protected]
Light(const char *nname, vec3f ncolor, f32 nintensity, f32 falloff_radius) (defined in Light)Light [protected]
logInfo() (defined in Light)Light [virtual]
logNodeInfo() (defined in Node)Node [protected]
logTransformableInfo() (defined in Transformable)Transformable [protected]
lookAt(vec3f front_vec, vec3f up_vec)Transformable
lookAt(vec3f front_vec) (defined in Transformable)Transformable
name (defined in Node)Node [protected]
nChildren (defined in Node)Node [protected]
next (defined in Node)Node [protected]
Node(const char *nname, NodeType_t ntype) (defined in Node)Node [protected]
parent (defined in Node)Node [protected]
parentWorldInvTime (defined in Transformable)Transformable [protected]
parentWorldTime (defined in Transformable)Transformable [protected]
R (defined in Transformable)Transformable [protected]
registerCommands() (defined in Light)Light [static]
renderAll()Node
reset() (defined in Transformable)Transformable
rotate(f32 angle, f32 x, f32 y, f32 z) (defined in Transformable)Transformable
rotate(f32 angle, vec3f v) (defined in Transformable)Transformable
rotateX(f32 angle) (defined in Transformable)Transformable
rotateY(f32 angle) (defined in Transformable)Transformable
rotateZ(f32 angle) (defined in Transformable)Transformable
S (defined in Transformable)Transformable [protected]
scale(f32 x, f32 y, f32 z) (defined in Transformable)Transformable
scale(vec3f v) (defined in Transformable)Transformable
scale(f32 uniform) (defined in Transformable)Transformable
SceneGraph (defined in Light)Light [friend]
setActive(bool active)Node
setColor(vec3f ncolor) (defined in Light)Light
setColor(f32 r, f32 g, f32 b) (defined in Light)Light
setFalloff(f32 nfalloff) (defined in Light)Light
setFreeze(bool do_freeze) (defined in Transformable)Transformable
setIntensity(f32 nintensity) (defined in Light)Light
setName(char *nname)Node
setRotate(f32 angle, f32 x, f32 y, f32 z) (defined in Transformable)Transformable
setRotate(f32 angle, vec3f v) (defined in Transformable)Transformable
setRotateX(f32 angle) (defined in Transformable)Transformable
setRotateY(f32 angle) (defined in Transformable)Transformable
setRotateZ(f32 angle) (defined in Transformable)Transformable
setScale(f32 x, f32 y, f32 z) (defined in Transformable)Transformable
setScale(vec3f v) (defined in Transformable)Transformable
setScale(f32 uniform) (defined in Transformable)Transformable
setTranslate(f32 x, f32 y, f32 z) (defined in Transformable)Transformable
setTranslate(vec3f v) (defined in Transformable)Transformable
setVisible(bool visible)Node
T (defined in Transformable)Transformable [protected]
toggleIndicator(bool visible)Light
Transformable(const char *nname, NodeType_t ntype) (defined in Transformable)Transformable [protected]
transformTime (defined in Transformable)Transformable [protected]
translate(f32 x, f32 y, f32 z) (defined in Transformable)Transformable
translate(vec3f v) (defined in Transformable)Transformable
type (defined in Node)Node [protected]
worldInvTime (defined in Transformable)Transformable [protected]
worldMatrix (defined in Transformable)Transformable [protected]
worldMatrixInverse (defined in Transformable)Transformable [protected]
worldTime (defined in Transformable)Transformable [protected]
~Light() (defined in Light)Light [protected]
~Node()Node [protected, virtual]
~Transformable() (defined in Transformable)Transformable [protected]
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