build(VertexArray **va, mat4f *transform, u32 n_vas) (defined in BVH) | BVH | |
BVH() (defined in BVH) | BVH | |
toCudaBVH(CudaBVH *cbvh) (defined in BVH) | BVH | |
traceRay(Ray *ray, u32 *node_visits) (defined in BVH) | BVH | |
traceRaysCuda(u32 res_x, u32 res_y) (defined in BVH) | BVH | |
traceShadowRay(Ray *ray) (defined in BVH) | BVH | |
~BVH() (defined in BVH) | BVH |