| build(VertexArray **va, mat4f *transform, u32 n_vas) (defined in BVH) | BVH | |
| BVH() (defined in BVH) | BVH | |
| toCudaBVH(CudaBVH *cbvh) (defined in BVH) | BVH | |
| traceRay(Ray *ray, u32 *node_visits) (defined in BVH) | BVH | |
| traceRaysCuda(u32 res_x, u32 res_y) (defined in BVH) | BVH | |
| traceShadowRay(Ray *ray) (defined in BVH) | BVH | |
| ~BVH() (defined in BVH) | BVH |
1.7.2