var_tex vector as the red and green
channels.
texture()
to replace the color in the fragment shader with the pixels from the texture image.
s texture coordinate in the vertex buffer to 2.0. The flower
should repeat horizontally.t texture coordinate as well so a grid of flowers form.bricks_seamless.jpg and study the behavior of it for different wrapping modes. How does it
compare to flower.jpg?s and t?