var_tex
vector as the red and green
channels.
texture()
to replace the color in the fragment shader with the pixels from the texture image.
s
texture coordinate in the vertex buffer to 2.0. The flower
should repeat horizontally.t
texture coordinate as well so a grid of flowers form.bricks_seamless.jpg
and study the behavior of it for different wrapping modes. How does it
compare to flower.jpg
?s
and t
?