The Architecture of Massive Multiplayer Online Games


MMOG stands for Massive Multiplayer Online Game. This is the online game where more than, for example 1,000 players can play in the same game concurrently.

Massive Multiplayer Online Games are hosted by publishers and/or data centers around the clock which makes these games costly and time consuming to develop.

The first Massive Multiplayer Online Games were Role-Playing Game style games and do not define an end of game. These games allow players to develop their own game style, so that players can stay in the game for a long time, typically 6-12 months. The players will also be interacting with other players all over the world.

In this thesis, our work will be focused on comparing the Architecture of Massive Multiplayer Online Games already existing on the Internet with each other. The knowledge established from this study will be used for investigating the architecture of the International Football Manager game, IFM. As we work on this thesis we will concurrently also implement parts of the IFM online game, a program for showing the highlights from a certain football game.

MMOGs are a blooming field in gaming technology and we intend to examine the current solutions with regard to complexity and ease of implementation.


Final Report

The final report can be found here.


There are a lot of websites out there. Here is a list of some of the most useful websites that we have found that cover Massive Multiplayer Online Gaming.