MMOG stands
for Massive Multiplayer Online Game. This is the online game where
more than, for example 1,000 players can play in the same game
concurrently.
Massive Multiplayer Online Games
are hosted by publishers and/or data centers around the clock which
makes these games costly and time consuming to develop.
The first Massive Multiplayer
Online Games were Role-Playing Game style games and do not define an
end of game. These games allow players to develop their own game style,
so that players can stay in the game for a long time, typically 6-12
months. The players will also be interacting with other players all
over the world.
In this thesis, our work will be
focused on comparing the Architecture of Massive Multiplayer Online
Games already existing on the Internet with each other. The knowledge
established from this study will be used for investigating the
architecture of the International Football Manager game, IFM. As we
work on this thesis we will concurrently also implement parts of the
IFM online game, a program for showing the highlights from a certain
football game.
MMOGs are a
blooming field in gaming technology and we intend to examine the
current solutions with regard to complexity and ease of
implementation.
|