Linklist

The following links was last verified: 020902 Lund by Mikael Rosberg and Erik Nihlmar

 

Terrain engines

A linklist to terrainengines.

Demeter is a platform independent C++ library, which render 3D terrain

with OpenGL:  http://www.terrainengine.com/

Link collection to different type of terrain engines and game engines: http://www.vis-sim.org/db.asp?cat_ref=75

     BlueBerry is a swedish program for real time rendering of a terrain environment. BlueBerry’s official homepage: http://www.blueberry3d.com/

     MojoWorld is a terrain engine from the company Pandromeda, which is a slightly different type of terrainengine. Different

in the aspect of the world that are rendered. These worlds are built on mathematical expressions, and therefore can be very imaginative. Pandromeda

sees MojoWorld  like an port, door, or window to a parallel universe. The home page is:  http://www.pandromeda.com/

     CodeCreatures is a program package which contents and editor and modelling tools, and an powerful render for showing real time terrain environment.

The following link leads you to there homepage: http://www.codecreatures.com/

An complete list, with product information regarding commercial terrain visualisation software: http://www.tec.army.mil/TD/tvd/survey/survey_toc.html  

Algorithms and techniques

http://www.acm.org/tog/resources/RTR/ are a link to the home pages of  Tomas Möller’s book “Real-Time Rendering”.

Peter Lindströms homepage – A computerscienctist who have wrote some articles about terrain rendering

A search within the web place ”cfxweb.net” gave this linkcolletion to articles about technics and terrain engines

A article from the web place ”gamasutra.com” regaurding the ROAM algoritmen

Link to gamasutras main page: http://www.gamasutra.com

The following web place has a lot of interesting links to mostly all areas regarding virtual terrain simulating: http://www.vterrain.org/

Link to an article about ”Fast terrain rendering by using geometric mipmapping” (PDF):

  http://www.flipcode.com/tutorials/geomipmaps.pdf

A tutorial about how to generate terrain textures: http://www.flipcode.com/tutorials/tut_terrtex.shtml

Here is an article about how to generate randomized fractal terrain: http://www.gameprogrammer.com/fractal.html

A very good site about different techniques regarding generating an height map. There are also some code and a program which

 demonstrate the different techniques: http://www.lighthouse3d.com/opengl/terrain/

On this site http://home01.wxs.nl/~monstrous/ there is some tutorials and demonstrations programs.

 http://www.dgp.toronto.edu/~schubert/imposter.html links to a site regarding an article about imposters.

Algorithms and techniques regarding trees and vegetation

The following site http://www.cpsc.ucalgary.ca/Research/bmv/vmm-deluxe/TableOfContents.html deals with vegetations, plants and

tree generation with L-system.

Some interesting information regarding L-system: http://www.xs4all.nl/~ljlapre/

Some articles and papers about plant-modelling: http://www.cpsc.ucalgary.ca/projects/bmv/papers/index.html

http://freespace.virgin.net/hugo.elias/models/m_p_tree.htm an easy description of hot to build a recursive tree.

 

Tools for rendering of landscape pictures, with trees, bushes and other vegetation

http://www.metacreations.com/products/bryce4/

http://www.planetside.co.uk/terragen/

 

Various

Link to Crystal Space official home page: http://crystal.sourceforge.net/

On the following site http://www.3dcafe.com/asp/default.asp you can find article regarding 3D programming. You can even find

 3D-modells, and texturers.

On http://www.cfxweb.net/ you can find links to almost everything regarding 3D programming.