The
following links was last verified: 020902
Demeter is a
platform independent C++ library, which render 3D terrain
with
OpenGL: http://www.terrainengine.com/
Link
collection to different type of terrain engines and game engines: http://www.vis-sim.org/db.asp?cat_ref=75
BlueBerry is a swedish program for real time
rendering of a terrain environment. BlueBerry’s
official homepage: http://www.blueberry3d.com/
MojoWorld is a terrain engine from the company Pandromeda, which is a slightly different type of terrainengine. Different
in the
aspect of the world that are rendered. These worlds are built on mathematical
expressions, and therefore can be very imaginative. Pandromeda
sees MojoWorld like an
port, door, or window to a parallel universe. The home page is: http://www.pandromeda.com/
CodeCreatures is
a program package which contents and editor and modelling tools, and an powerful render for showing real time terrain
environment.
The
following link leads you to there homepage: http://www.codecreatures.com/
An
complete list, with product information regarding commercial terrain
visualisation software: http://www.tec.army.mil/TD/tvd/survey/survey_toc.html
http://www.acm.org/tog/resources/RTR/ are a link to the home pages of Tomas Möller’s book “Real-Time Rendering”.
Peter Lindströms homepage – A computerscienctist
who have wrote some articles about terrain rendering
A search
within the web place ”cfxweb.net” gave this linkcolletion to articles about technics
and terrain engines
A article
from the web place ”gamasutra.com” regaurding the ROAM algoritmen
Link to gamasutras main page: http://www.gamasutra.com
The
following web place has a lot of interesting links to mostly all areas
regarding virtual terrain simulating: http://www.vterrain.org/
Link to an
article about ”Fast terrain rendering by using
geometric mipmapping” (PDF):
http://www.flipcode.com/tutorials/geomipmaps.pdf
A tutorial
about how to generate terrain textures: http://www.flipcode.com/tutorials/tut_terrtex.shtml
Here is an
article about how to generate randomized fractal terrain: http://www.gameprogrammer.com/fractal.html
A very good
site about different techniques regarding generating an
height map. There are also some code and a program which
demonstrate the
different techniques: http://www.lighthouse3d.com/opengl/terrain/
On this
site http://home01.wxs.nl/~monstrous/ there is some tutorials and
demonstrations programs.
http://www.dgp.toronto.edu/~schubert/imposter.html links to a site regarding an
article about imposters.
The
following site http://www.cpsc.ucalgary.ca/Research/bmv/vmm-deluxe/TableOfContents.html deals with vegetations, plants and
tree
generation with L-system.
Some
interesting information regarding L-system: http://www.xs4all.nl/~ljlapre/
Some
articles and papers about plant-modelling: http://www.cpsc.ucalgary.ca/projects/bmv/papers/index.html
http://freespace.virgin.net/hugo.elias/models/m_p_tree.htm an easy description of hot to build
a recursive tree.
http://www.metacreations.com/products/bryce4/
http://www.planetside.co.uk/terragen/
Link to
Crystal Space official home page: http://crystal.sourceforge.net/
On the
following site http://www.3dcafe.com/asp/default.asp you can find article regarding 3D
programming. You can even find
3D-modells, and texturers.
On http://www.cfxweb.net/ you can find links to almost
everything regarding 3D programming.