High Dynamic Range Texture Compression for Graphics Hardware
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Tomas
Akenine-Möller
Lund University |
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ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2006) vol. 25, no. 3 |
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AbstractIn this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit-rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable. PaperDownload pdf [8.3 MB] VideoQuicktime [177 MB] |