// Static objects STATIC [ ROAD [ KIND = crossroad; ] TREE [ ID = tree1; COORD = ( 5.0, -5.0 ); ] ] // Dynamic objects DYNAMIC [ VEHICLE [ ID = vehicleB; KIND = car; INITDIRECTION = east; CHAIN [ EVENT [ KIND = driving_forward; ] ] ] VEHICLE [ ID = vehicleA; KIND = car; INITDIRECTION = north; CHAIN [ EVENT [ KIND = driving_forward; ] ] ] ] ACCIDENT [ COLLISION [ ACTOR = vehicleB, front; VICTIM = vehicleA, leftside; COORD = ( 1.0, 1.0); ] COLLISION [ ACTOR = vehicleA, front; VICTIM = tree1, unknown; ] ]