Jon Hasselgren
Ph.D. Student

Department of Computer Science
Lund University
Box 118
221 00 Lund
e-mail: jon.hasselgren (at)


I am a final year Ph.D. student, working in the Lund University Graphics Group with Tomas Akenine-Möller. My main research interests are real-time graphics, in particular mobile graphics and hardware accelerated graphics (both on the software and hardware side).


Jon Hasselgren
"Performance Improvements for the Rasterization Pipeline",
Ph.D. thesis, 2009.
Jon Hasselgren, Jacob Munkberg and Tomas Akenine-Möller,
"Automatic Pre-Tessellation Culling",
ACM Transactions on Graphics, 28(2):19, 2009.
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg and Tomas Akenine-Möller
"Floating-Point Buffer Compression in a Unified Codec Architecture",
Graphics Hardware, pages 75-84, 2008.
Jacob Munkberg, Jon Hasselgren and Tomas Akenine-Möller,
"Non-Uniform Fractional Tessellation",
Graphics Hardware, pages 41-45, 2008.
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller,
"Practical HDR Texture Compression",
Computer Graphics Forum, 17(6):1664-1676, 2008.
Jon Hasselgren and Tomas Akenine-Möller,
"PCU: The Programmable Culling Unit",
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH), 26(3):92, 2007.
Tomas Akenine-Möller, Jacob Munkberg and Jon Hasselgren,
"Stochastic Rasterization using Time-Continuous Triangles",
Graphics Hardware, pages 7-16, 2007.
Jim Rasmusson, Jon Hasselgren and Tomas Akenine-Möller,
"Exact and Error-bounded Approximate Color Buffer Compression and Decompression",
Graphics Hardware, pages 41-48, 2007.
Jon Hasselgren, Tomas Akenine-Möller,
"Textured Shadow Volumes",
Journal of Graphics Tools, 12(4):59-72, 2007.
Jon Hasselgren
"Efficient Compression and Rasterization Algorithms for Graphics Hardware",
Licentiate thesis, 2006.
Jon Hasselgren and Tomas Akenine-Möller,
"Efficient Depth Buffer Compression",
Graphics Hardware, pages 102-110, 2006.
Jon Hasselgren and Tomas Akenine-Möller,
"An Efficient Multi-View Rasterization Architecture",
Eurographics Symposium on Rendering, pages 61-72, 2006.
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren and Tomas Akenine-Möller,
"High Dynamic Range Texure Compression For Graphics Hardware",
ACM Transactions on Graphics, 25(3):698-706, 2006.
Jon Hasselgren and Tomas Akenine-Möller,
"A Family of Inexpensive Sampling Schemes",
Computer Graphics Forum, 24(4):843-848, 2005.
Jon Hasselgren, Tomas Akenine-Möller and Lennart Ohlsson,
"Conservative Rasterization",
GPU Gems 2, pages 677-690, Addison-Wesley Professional, 2005.

Misc. Publications

Publications outside my main field of research.
Henrik Malm, Magnus Oskarsson, Eric Warrant, Petrik Clarberg, Jon Hasselgren, Calle Lejdfors,
"Adaptive enhancement and noise reduction in very low light-level video",
International Conference on Computer Vision, 2007.
Jon Hasselgren, Erik Montnemery, Pierre Nugues, Markus Svensson,
"HMS: A Predictive Text Entry Method using Bigrams",
Proceedings of the Workshop on Language Modeling for Text Entry Methods, 10th Conference of the European Chapter of the Association of Computational Linguistics, pages 43-49, 2003.